Dice, danger, and Night City chaos in cardboard form
Night City is expanding again, and this time it’s hitting the table instead of your GPU. The Cyberpunk 2077 Trading Card Game is gearing up for its Alpha Kit phase, giving players their first real look at how this neon-soaked universe translates into a physical card game.

Developed by Weird Co., the Cyberpunk TCG aims to capture the brutality, style, and risk-reward mindset of the video game while carving out its own mechanical identity.
What’s in the Alpha Kit?
The Alpha Kit (list here) is designed as an early-access testing ground, not a polished retail product. Expect preconstructed decks, experimental balance, and mechanics still very much in flux. This phase is about feedback, iteration, and stress-testing the core systems before the game moves toward a wider release.
Cards revealed so far suggest a focus on:
- Character-driven playstyles inspired by Night City’s factions
- Tactical decision-making rather than pure combo chasing
- Systems that reward calculated risk instead of safe, passive turns
In short, this isn’t trying to be just another reskinned TCG. It wants you to feel like you’re making dangerous choices, because that’s kind of the whole Cyberpunk brand.
Dice, Gigs, and Controlled Chaos
One of the more interesting design insights comes from Weird Co’s discussion of Gig Dice, a mechanic that introduces variable outcomes into key moments of play. Dice in card games are always controversial, but here they’re framed as tension amplifiers rather than random nonsense generators.
The idea is simple: jobs don’t always go clean, and sometimes the roll decides whether things escalate or explode. Used sparingly, this could give matches a cinematic edge instead of turning them into coin flips.
Weird Co dives deeper into this design philosophy in their developer blog, which is worth a read if you care about why mechanics exist, not just what they do.
Live Dev Breakdown
If you want the most direct look at how the game actually plays, the developers also walked through the Alpha Kit in a live stream. It’s less marketing polish, more “here’s what’s working and what’s probably going to change,” which is exactly what you want from an alpha-stage game.
You can watch the full developer livestream here:
Why This Matters
Cyberpunk is a dangerous license to adapt. Fans expect atmosphere, tension, and consequence, not just familiar names slapped onto generic mechanics. From what’s been shown so far, Weird Co seems genuinely aware of that risk and is leaning into experimentation rather than playing it safe.
This Alpha Kit isn’t about perfection. It’s about proving the foundation is solid enough to build Night City on cardboard.
If the final version keeps this focus on player agency, meaningful risk, and thematic cohesion, the Cyberpunk 2077 TCG could end up being more than just another licensed curiosity.



