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The OuterhavenThe Outerhaven

Temirana: The Lucky Princess And The Tragic Knights Review

By Scott AdamsJanuary 15, 2026
Video game review template for Temirana: The Lucky Princess and the Tragic Knights

One of my most anticipated Otome games of the year was Temirana: The Lucky Princess And The Tragic Knights. It is finally here! Even though the name implies the princess is lucky, she is not as lucky as the title implies. She is known as the cursed princess in a country where luck is everything.

Game Name: Temirana: The Lucky Princess And The Tragic Knights
Platform(s): Nintendo Switch (Reviewed)
Developer(s): Idea Factory, Ichicolumn, Otomate
Publisher(s): Idea Factory International
Release Date: January 13th, 2026
Price: $39.99

Cecilia is the third princess of the Temirana family from the kingdom of Temirana. The deity that oversees Temirana, Vorntahl, is the deity of luck and fortune. Unlike most princesses who grow up in a castle filled to the brim with guards and staff at all times, Cecilia was placed in a residence far away from the castle and with only a handful of servants. A birthmark on her head was seen as a curse. Every member of royalty, King, Queen, Prince, or Princess, creates an order of knights when they come of age.

As Cecilia was growing up, she had a special power that circumvented her own cursed luck called the light of Good Fortune. It would light up places of danger or of great importance. During a duelm or tournament, five key people shone with the light of luck. Cecilia determined that those five people were meant to join her order of knights, and thus began the game. Cecilia has to get these five individuals to agree to be knights, as well as get them into a status where they can become knights.

CG scene of Adel and Cecilia in Temirana: The Lucky Princess and the Tragic Knights.

The Good

Temirana: The Lucky Princess and the Tragic Knights is an Otome story I was not expecting, based on the premise personally. It is less of a love story and more of a found family story. I love this game for it, honestly. The characters all grow together, and they help cover each other’s weaknesses constantly. Adel, being the one who can adapt the best to situations, becomes a fantastic character to bounce off of Josephy, who is the prince who already knows everything but needs to get off his own high horse. Milan is a very disciplined man, thanks to his work as a blacksmith, and he works off of Tobias, who has no idea what a structure of discipline even looks like. All the characters have a solid dynamic, and they all work together.

The interesting part about the routes in Temirana is that they are geared more towards who Cecilia chooses as the head of the knights’ order. There is a sliver of love in these stories, but they are more about becoming closer as an order with the direction the specific head provides to the rest of the knights. A calamity is on the horizon in the story, but the calamity itself is unknown. The history books all talk about the calamity, but the specifics are never given. Cecilia and her order of knights have to figure out the calamity to help the kingdom of Temirana stop it. Each route goes in a different direction with the solution to this calamity and how important the knight order is.

Cecilia is an integral part of the narrative. Many times, Otome games will have the story focus on the main protagonist, but also clip their agency to have the main love interests change the narratives without much pushback. Thanks to Cecilia’s proactive nature and paranoia, she becomes a main gear in motivating the entire cast of characters to become their best selves. One thing I am disappointed in is how little Cecilia’s training in swordsmanship gets brought up in her situations, but overall, I appreciate that Cecilia does not change her personality or proactive nature based on the route you choose.

CG Scene of Adel, Tobias, and Kiya in Temirana: The Lucky Princess and the Tragic Knights

The Bad

The CG art scenes in the game are great, but the problem with Temirana: The Lucky Princess and the Tragic Knights is the volume of them. A lot of the previous Idea Factory Otome games I have played throughout the years have given high expectations in terms of the amount of high-quality CG art scenes. So much of this game felt like looking at backgrounds with an occasional dip of CG art.

Since so much of the narrative depends on the found family story, the common route is long. Due to the length of the common route, the specialized routes are shorter than the typical character routes. If you were hoping for a good length of a single-character-focused route, you will be disappointed. The routes are good, but they are more basic in execution.

A background with images of Josephy and Benetti in Temirana: The Lucky Princess and the Tragic Knights

Plus Edition

Physical video game case and soundtrack disc for Temirana: The Lucky Princess and the Tragic Knights

I like adding this section onto reviews when I get the physical version of the game, and luckily, I did get the Plus Edition of Temirana: The Lucky Princess and the Tragic Knights. The Plus Edition is a new addition to the physical lineup for Idea Factory International. Usually, there is a standard edition and a limited edition that has a lot of goodies. The Plus Edition is an in-between edition, likely going to be used on smaller or less expensive releases. This comes with two goodies from the game: the official soundtrack and the audio drama. Ordinarily, with soundtrack discs, the lineup is in the 15-song range on disc. The one included with Temirana: The Lucky Princess and the Tragic Knights has 37 songs from the game. That is a good chunk of songs to have on a disc, and the music is rather peaceful and a good mood setter. The audio drama is in Japanese with the voice cast of the game, so you have to go to the Idea Factory website to get the translation that helps you follow along. If I were to make any changes, it would be to include a booklet with the translation rather than a URL link for the translation to follow along.

The Verdict

Overall Temirana: The Lucky Princess and the Tragic Knights is a solid entry to the Otome genre. It has a more basic premise and a more conventional dynamic when it comes to the relationships. It does a fantastic job building up the friendships and the found family of all the main cast. Cecilia is a solid protagonist who adds a lot of personality to the world. I have some nitpicks with the CG art scenes and the length of the common route, but overall, I enjoyed my time with the game.

Temirana: The Lucky Princess and the Tragic Knights is available on Nintendo Switch.

Review Disclosure Statement: Temirana: The Lucky Princess and the Tragic Knights was provided to us by Idea Factory International for review purposes. For more information on how we review video games and other media/technology, please review our Review Guideline/Scoring Policy.

Affiliate Link Disclosure: One or more of the links above contain affiliate links, which means at no additional cost to you, we may receive a commission should you click through and purchase the item.

Summary

Temirana: The Lucky Princess and the Tragic Knights is a great entry point to the genre of Otome. It includes a simple premise and a basic dynamic that works well in the game’s favor.

Pros

  • Found family makes you root for the entire cast of characters
  • Cecilia is a proactive and assertive protagonist
  • A grounded approach to a love story that removes spectacle for sincerity

Cons

  • Lack of CG scenes
  • Short character routes
Overall
4
ichicolumn Idea Factory International Otome Temirana: The Lucky Princess and the Tragic Knights
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Scott Adams
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Scott Adams has been a strong lover of video games, mainly RPGS, for 20 years. He typically writes about the video games he loves, also reviews many of them, and he is a regular on the Nintendo Entertainment Podcast.

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