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Home»Features»Editorials»Why Epic Online Services Is Affecting Elden Ring Nightreign’s Online Play

Why Epic Online Services Is Affecting Elden Ring Nightreign’s Online Play

By Keith MitchellDecember 26, 2025
Elden Ring Nightreign Game Header Image

It’s Christmas Day 2025. You find a physical copy or a digital code for Elden Ring Nightreign under the tree. You install it, jump in, and everything seems fine at first. Then something feels off. Suddenly, either you or your teammates get kicked from the online service, and no one can reconnect. Before long, error messages referencing Epic Online Services start popping up.

That only adds to the confusion. The game is not available on the Epic Games Store, so why is Epic involved at all? For many players, Elden Ring Nightreign’s online features have simply stopped working, with errors pointing directly to Epic Online Services.

At first, it almost feels like the online gods have forsaken you and everyone else. In reality, there is a lot happening under the hood that most players never see, and when one part of that system fails, it can affect every platform at once.

Epic Online Services, often referred to as EOS, is not a storefront requirement, despite what some players may assume. It is a backend networking tool developers use to handle online features such as matchmaking, session connectivity, and peer to peer connections. In simple terms, it is middleware. It works quietly in the background and has nothing to do with launchers or storefront accounts.

Elden Ring Nightreign Epic Online Services Failed Image

In this case, FromSoftware and Bandai Namco turned to EOS to help address long standing problems tied to Soulslike multiplayer. Anyone who played earlier games like Dark Souls remembers how much effort it sometimes took to summon players, trigger invasions, or keep sessions stable. That kind of online design has always been fragile, especially across multiple platforms.

EOS provides networking tools that help smooth out those connections behind the scenes. While the technical details are complicated, the goal is simple: when Epic Online Services goes down or experiences issues, multiplayer features across all supported platforms can be affected at the same time.

Elden Ring Nightreign Deep of Night Red Enemies

That is why Elden Ring Nightreign relies on EOS. It helps manage online interactions across Steam, PlayStation, and Xbox without forcing players to create an Epic account or install the Epic launcher. Most of the time, players never even notice it.

The problem is that EOS handles a lot of critical systems. When it runs into trouble, especially if the cloud services it depends on have issues, the effects are immediate; You and thousands of others simply can’t get back into the game. That is when frustration sets in. At that point, most players do not care how the technology works. They just want to get back to fighting bosses together.

In short, Epic Online Services exists to make online play possible. It is not connected to the Epic Games Store in the way many people assume. And hopefully, by the time you have finished reading this, everything is back online and you can return to the Lands Between without interruption.

Check out our other Elden Ring Nightreign content:

  • The Outerhaven’s Top 10 Games of 2025 – Our Favorite Games of the Year
  • Elden Ring Nightreign Deep of Night First Impressions – A Brutal New Challenge
  • Fight Elden Ring Nightreign’s Balancers Night Lord Without Playing The Great Hollow
  • Elden Ring Nightreign Eye of the Storm Infographic Shows How We Play, Die, and Look Good Doing It
  • New Elden Ring Nightreign Trailer Highlights the Undertaker Nightfarer
  • Elden Ring Nightreign The Forsaken Hollows Scholar Gameplay Trailer Revealed
Bandai-Namco Elden Ring: Nightreign Fromsoftware
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Keith Mitchell
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Keith D. Mitchell is the Founder and Editor-in-Chief of The Outerhaven, covering games and tech for over 14 years. A lifelong PC gamer who began building PCs at age eight, he is a hardware enthusiast, Soulslike devotee, and regular attendee of major gaming and technology events.

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