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Home»News»Gaming News»Dying Light: The Beast Delayed to September 2025 for Final Polish

Dying Light: The Beast Delayed to September 2025 for Final Polish

By Keith MitchellJuly 25, 2025
Techland Cancels Two Games, Excluding Dying Light: The Beast Amid Record Losses

Techland has announced that Dying Light: The Beast has been officially delayed and will now launch on September 19, 2025, instead of its original August release window. The reason? Extra time to polish and tighten things up before release.

Over 150 outlets and creators recently previewed the game, and the reactions have been overwhelmingly positive. It’s being called everything from “a standout game of 2025” to “nail-biting survival horror” and “a project with a soul.” That kind of reception doesn’t happen by accident. It shows the team is on the right track.

Techland says the extra four weeks will be used to fine-tune gameplay balance, clean up UI clarity, improve physics, adjust cutscenes, and polish animations. The studio also mentioned that they’ve been reading player feedback closely, which has helped them zero in on the final touches that still need work.

To keep fans engaged, Techland plans to drop regular updates over the summer. A playable demo will also be available at Gamescom 2025 in Hall 6, and yes, Bober the Beaver is making a comeback.

Dying Light: The Beast Screenshot_1

As someone who had the chance to play Dying Light: The Beast at Summer Game Fest 2025, I can say the delay isn’t a bad thing. My hands-on time with the game left a strong impression. Everything from the brutal combat to the heavier horror vibe felt right. I’ve been looking forward to this one since June, and if a few extra weeks means the final version hits even harder, I’m all for it.

Dying Light: The Beast will now launch on September 19, 2025, for PC, PS5/PS5 Pro, and Xbox Series X|S. PS4 and Xbox One versions will follow later in 2025.

Dying Light: The Beast Techland
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Keith Mitchell
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Keith D. Mitchell is the Founder and Editor-in-Chief of The Outerhaven, covering games and tech for over 14 years. A lifelong PC gamer who began building PCs at age eight, he is a hardware enthusiast, Soulslike devotee, and regular attendee of major gaming and technology events.

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