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Home»News»Gaming News»Death Threats Over Monster Hunter Wilds Performance Are Not the Answer

Death Threats Over Monster Hunter Wilds Performance Are Not the Answer

By Keith MitchellJuly 7, 2025
Monster Hunter Wilds Logo header image

Look, I’m just as frustrated with the performance issues in Monster Hunter Wilds as the next person. The PC version is a mess, and after talking with friends playing on PlayStation 5 and Xbox Series X|S, it’s not much better on those platforms, either. But let’s be clear, threatening the developers at Capcom over this? That’s crossing a serious line.

As first reported by Automaton, Capcom was scheduled to host a technical panel during the upcoming CEDEC 2025 (Computer Entertainment Developers Conference), which takes place from July 22-24, 2025. The panel was titled “Making Monster Hunter Wilds run smoothly! Everything you need to know about optimization” and was meant to shed light on the performance tuning process across different platforms.

According to CEDEC’s session description, the talk would have walked attendees through CPU, GPU, and memory optimization examples pulled directly from Monster Hunter Wilds’ development. But that panel has now been canceled, seemingly due to death threats aimed at Capcom staff over the game’s ongoing technical issues.

Monster Hunter Wilds

While Capcom hasn’t officially confirmed the reason, the timing lines up with mounting backlash after the release of Title Update 2 on June 30. That update added fan-favorite monsters Lagiacrus and Seregios, along with gameplay tweaks and bug fixes. Instead of smoothing things out, players reported frame rate drops, crashes, and CPU usage spikes. A hotfix went live on July 1, but the performance issues still persist to this day.

Capcom has acknowledged the problems and pushed multiple updates, but the improvements just haven’t materialized. I get the frustration—I’ve sunk hundreds of hours into the game, and while I enjoyed what I played, the performance issues have put me off. I can understand the frustration of others, but threatening developers? That’s not just toxic—it’s dangerous.

This panel could’ve given us valuable insight into the optimization process and maybe even helped players understand why performance has been so rocky. Instead, we’re left with another canceled event and a dark cloud hanging over what should’ve been an informative, behind-the-scenes look. We could have heard Capcom’s plans about addressing this or the affirmation of the RE Engine simply not being up to the task, but instead, it’s all canceled, but for good reason. And let’s be real: the last thing we need is one of these threats becoming reality.

Monster-Hunter-Wilds-Reveiwt_20

We can demand better without stooping to harassment. Capcom owes us answers, definitely. But no, developer included, deserve to fear for their safety over a game, even one this high-profile. For those making those threats, you should know better, and you likely do. This is bad form.

capcom Monster Hunter Wilds
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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