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The OuterhavenThe Outerhaven
Home»News»Gaming News»Triangle Strategy Had “Challenges” In Making HD-2D Art Style Work

Triangle Strategy Had “Challenges” In Making HD-2D Art Style Work

By Todd BlackMay 28, 2022
Triangle Strategy

Triangle Strategy was one of several major releases for Nintendo earlier in the year. It was the latest Square Enix exclusive for the Nintendo Switch, as well as the latest game to use the HD-2D art style popularized by Octopath Traveler.

Triangle Strategy producers Tomoya Asano and Yasuaki Arai talked with 4Gamer about this (and was translated by Nintendo Everything) and they noted that the big challenge was making it work in a game with a non-fixed camera.

Asano: Octopath Traveler had a fixed camera, but in tactical RPGs, you need to be able to rotate the map 360 degrees. We had to find a way to make maps in Triangle Strategy look good from all angles.

Arai: It took a lot of resources to make the map observable from all sides. At the start of development, we spent a lot of time discussing what to do at the edge of maps. In addition to gorgeous looking world maps, the artists and art team did a fantastic job blending so many locations together. We hope you will explore every inch of maps and immerse yourself in the war-torn Norzelia.

They even noted that they brought in an extra team to make sure the HD-2D style looked “accurate” for what the game needed to be. It seems to have worked as the game did really well upon launch. You can read our review of Triangle Strategy here!

nintendo Nintendo Switch Octopath Traveler square-enix Triangle Strategy
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Todd Black

A self-proclaimed Nintendo fanboy, born, bred, and Mushroom fed! He’s owned every Nintendo handheld and every console since the SNES. He's got a degree in video game development, is a published comic book writer and an author of several novels!

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