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Home»News»Entertainment News»Comic Book & Manga»Kakao Entertainment Merges US-Based Storytelling Platforms Tapas and Radish

Kakao Entertainment Merges US-Based Storytelling Platforms Tapas and Radish

By Josh PiedraMay 19, 2022

Kakao Entertainment, Korea’s leading provider of popular mobile content platforms, today announced the merger of its North America subsidiaries Tapas Media and Radish Media, creating a digital publishing platform with more than 100,000 creators telling more than 100,000 stories. The merger of these leading digital publishers creates a synergistic community of storytellers in the North American market while expanding Kakao Entertainment’s global IP value chain.

The merger agreement was unanimously approved by Tapas Media and Radish Media’s Board of Directors, with Radish Media as the surviving company.

The merger will boost Kakao Entertainment’s global growth, providing an umbrella for three existing digital storytelling platforms: Tapas, Radish, and Asian fantasy fiction platform Wuxiaworld™. Tapas Founder and CEO, Chang Kim, will serve as CEO of the new, not-yet-named company and continue as Global Strategy Officer at Kakao Entertainment. Kim provides insight into the US market while continuing to focus on developing original IP. The three platforms will complement each other under a unified leadership and vision but continue to operate independently after the merger. 

Tapas
Chang Kim

“I’m very excited by the challenge presented by the super competitive global entertainment market, and I know this merger positions us well with the momentum we need to solidify all our capabilities and maintain our competitive edge as a content IP powerhouse,” Kim says. “We look forward to continuing our innovative journey in storytelling and reaching new audiences with compelling stories across multiple categories.”

 “The agreement will provide a major leap forward for Kakao Entertainment in the burgeoning K-content industry and offer exciting new opportunities in the North American storytelling market,” says Jinsoo Lee, CEO of Kakao Entertainment. “Tapas, Radish, and Wuxiaworld™ each bring a huge lineup of content IPs to the table, and when we put them under one banner with Kakao Entertainment’s proven ability to generate and monetize original stories, it will pave the way for unparalleled growth and generate more success stories.”

Lee continues, “Kakao Entertainment is a key player in the growth of storytelling globally. With our content IP expertise and the outstanding content creation capabilities of the new company, we will accelerate our efforts to become a dominant regional and global player in the market in the next three years.”

Kakao Entertainment specializes in maximizing the lifecycle of digital stories. It first created the novel-to-comics model, which took web novels and successfully adapted them into webtoons to reach larger audiences. Past hits include “Solo Leveling,” “A Business Proposal,” and “What’s Wrong with Secretary Kim?” With this merger, the new company will not only continue to leverage the novel-to-comics model but also expand into other fields such as Hollywood films, television shows, gaming, the metaverse, and NFTs. For example, Radish plans to introduce audiobooks of its successful original stories, targeting North America’s fast-growing audio content market.

Headquartered in Los Angeles, Tapas is a pioneer of mobile storytelling platforms in the US and has found success in the rapidly growing mobile stories market with more than 9.5 billion pageviews of 103,000 original series – both webcomics and web novels. Tapas’ microtransaction-based digital currency (Ink) empowers readers to directly support their favorite creators and stories, generating revenue for creators.  Tapas saw ten times year-over-year revenue growth in 2021, averaging more than $2 million per month for creators, making it one of the top three grossing comic apps in the US.

Source: Press Release

 

kakao entertainment Light Novel Radish tapas Webcomic WEBTOON
Josh Piedra
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Josh has been an anime fan for nearly twenty years. In addition, he is a light novel author with over 25 books published as well as the owner of Meteora Press, his personal publishing label. Anime and otaku culture isn't Josh's only area of expertise. He also has a Bachelor of Arts in Game Design and has created a handful of independent games along with a deep working knowledge of the gaming industry.

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