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Home»News»Gaming News»Nintendo»DOOM and DOOM II updated with 60 FPS, quick save functionality support and more

DOOM and DOOM II updated with 60 FPS, quick save functionality support and more

By Keith MitchellJanuary 9, 2020
DOOM screenshot

Bethesda has been at work, updating the classic DOOM (1993) and DOOM II (1994) titles with some upgrades. Both games have been updated to support 60 frames per second visuals, quick save functionality, a curated list of add-ons (megaWADS) and other QOL changes. These upgrades are available for free and for all platforms (PS4, Xbox One, PC, Switch, Android, iOS).

  • Add-On Support – Add-ons can be downloaded for free from the main menu for both DOOM (1993) and DOOM II. We’re launching with an initial batch of Add-ons, but we’ll be in touch with players soon for suggestions on the best WADs to include in the future.
  • 60 FPS Support – For the first time, DOOM (1993) and DOOM II now have native 60 FPS support on all platforms, up from the original games’ 35 FPS.
  • Quick Saves – While paused in DOOM (1993) or DOOM II, simply press R/R1/RB to save your current position. Should players need to load up that spot again during play, they’ll just need to head back to the pause screen and press L/L1/LB.
  • Quality-of-Life Adjustments – DOOM (1993) and DOOM II have been decked out with an arsenal of new options and quality-of-life adjustments, including a Quick Weapon Select feature, improved Level Select function, added Aspect Ratio and Brightness options, a new split-screen HUD and more.

You can check out the full patch notes here.

For a couple of genre-defining games, which are still played despite being 20+ years old, it’s nice to see that they’re still being supported. Speaking of genre-defining games, the follow-up of DOOM (2016), DOOM Eternal is scheduled to be released on March 20, 2020. It will be released on the PS4, Xbox One, PC, Stadia, with a Nintendo Switch port releasing at a later date.

Bethesda' doom DOOM II FPS
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Keith Mitchell
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Keith D. Mitchell is the Founder and Editor-in-Chief of The Outerhaven, covering games and tech for over 14 years. A lifelong PC gamer who began building PCs at age eight, he is a hardware enthusiast, Soulslike devotee, and regular attendee of major gaming and technology events.

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