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The OuterhavenThe Outerhaven

Enjoy the full arcade opening movie from Guilty Gear Xrd -SIGN-

By Keith MitchellJanuary 30, 2014

https://www.youtube.com/watch?v=gQ9Cd4MKqHs
Arc Systems, a developer who is known for it’s arcade / console hits such as Guilty Gear, Blazblue and even more recently Persona 4: Arena, looks to be making it’s come back for their next title; Guilty Gear Xrd -SIGN-. However what sets GG Xrd -SIGN- apart from their previous releases is that they’ve taken a different route and have used the Unreal Engine 3 and have incorporated cel-shaded graphics instead of hand drawn sprites and it will use SEGA’s ALL.Net system which is a network that allows arcade games to connect to the internet for software updates, online capability and for the ability to upload/download game saves and leader-board information across the globe.

“After a long silence Arc System Works returns with its flagship fighting game series, that’s been re-imagined from the ground up. A new legend is about to begin… Having undergone numerous location tests since its 5/19 announcement, and with a dose of legendary creator, Daisuke Ishiwatari’s soul, we’ve brought Xrd to life. Now, we want to share with you the opening sequence from the upcoming Arcade release!”

Guilty Gear Xrd -SIGN- is still slated for a Spring 2014 release for Arcades (Japan) and will eventually make it’s way to the PlayStation 3 and 4, no word if it will come to other systems.

-sign- arc systems guilty gear playstation PS3 Ps4 Xrd
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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