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The OuterhavenThe Outerhaven

Nintendo Wanted Mario & Luigi Brothership To Get More “Recognition” With Jump To Switch and 3D Graphics

They wanted to show the fans how different they were!
By Todd BlackJanuary 7, 2025
Mario & Luigi Brothership

As we’ve covered many times before, Mario & Luigi Brothership did numerous things to try and revitalize the former handheld RPG series, including giving it 3D graphics for the first time. As I noted in my review, that worked, and the game absolutely stands apart from the Super Mario RPG title that spawned everything and the Paper Mario franchise that fans continue to adore. However, internally, Nintendo really wanted to ensure that the 3D graphics and the move to consoles was a big enough one for fans to notice.

In an interview with Famitsu, longtime Mario & Luigi  producer Akira Otani revealed the internal conversations that went behind some of the key changes for the new game:

“Compared to the other Mario games, it is difficult for the Mario & Luigi series’ boxart and other artwork to match the in-game graphics, so we think there is a problem with the series still having low recognition from customers. We moved to the Nintendo Switch at this time, and in order to attract the attention of new players, we began development with trying to present everything in 3D.”

Things naturally evolved from there, and while we don’t have sales figures yet for Mario & Luigi Brothership, if things hold as they did for the last two RPGs that dropped on Switch, it should be doing just fine.

Mario & Luigi Mario & Luigi Brothership nintendo Nintendo Switch paper mario Super Mario RPG
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Todd Black

A self-proclaimed Nintendo fanboy, born, bred, and Mushroom fed! He’s owned every Nintendo handheld and every console since the SNES. He's got a degree in video game development, is a published comic book writer and an author of several novels!

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