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The OuterhavenThe Outerhaven

S.T.A.L.K.E.R. 2 turned a profit for GSC Game World within a month of release

By Keith MitchellDecember 18, 2024
Stalker-2-heart-of-chornobyl-header-image

GSC Game World, the creator of the S.T.A.L.K.E.R. series, has faced incredible challenges during the development of S.T.A.L.K.E.R. 2: Heart of Chornobyl. From numerous delays to the unimaginable task of creating a game while Ukraine is under siege by Russia, the studio’s journey is nothing short of extraordinary. Despite these hurdles, GSC has achieved a remarkable milestone: the game has already recouped its development costs.

According to Forbes Ukraine Magazine, S.T.A.L.K.E.R. 2: Heart of Chornobyl, released on November 20, 2024, turned a profit in less than a month. This is an incredible achievement for any studio, let alone one operating under such dire circumstances. The owner of the studio, Maksym Krippa, hasn’t revealed just how much the development costs of the game were, but he did mention it was upwards of “tens of millions of dollars.”

Yes, the game has its share of issues, but GSC Game World is actively addressing player feedback. Meanwhile, fans are diving into the experience and loving it, with many expressing how engrossing they find the game despite its imperfections.

Kudos to GSC Game World for persevering and delivering a title that resonates with its audience. You’ve earned this moment of triumph.

S.T.A.L.K.E.R. 2: Heart of Chornobyl is available now on Xbox Series X|S and PC.

GSC Game World PC gaming S.T.A.L.K.E.R. 2: Heart of Chornobyl Xbox
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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