Close Menu
  • Latest
  • Help Support Independent Journalism
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • Card & Tabletop
    • VR
  • Features
    • Editorials
    • Interviews
    • The Anime Pulse
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord
X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Legend of Zelda Producer Says He Always Shapes The Game’s Story Around Gameplay

Legend of Zelda Producer Says He Always Shapes The Game’s Story Around Gameplay

...and he's not going to change that anytime soon.
By Todd BlackNovember 14, 2024
The Legend of Zelda Tears of the Kingdom paraglider, Nintendo Switch
Image via Nintendo

When you think about video games that have a deep story, or at least ones that have a lore about them that must be developed, you would think that those stories come first in the game design process. However, that’s not always the case, and The Legend of Zelda is one such example of that. Eiji Aonuma, who has been a producer of Zelda for a long time, revealed in a new interview with the Washington Post that when he’s creating titles, he focuses on the gameplay first and then worries about the story:

“I’ve never really made a game where you think of the story first and then go into gameplay. First when you think of the gameplay, what you’re trying to think of after that is how you can get players to understand that gameplay. The story becomes used as a vessel because it has a beginning and end, and the player moves through it.”

Not what you were expecting, right? Yet, we know that Aonuma and the team at Grezzo did this exact thing for The Legend of Zelda Echoes of Wisdom. They didn’t think that Link using Echoes as a gameplay mechanic would work with players, so they pulled a swap and made Zelda the protagonist! Then, they worked a story around her so that it would make sense that she was the protagonist. Oh, and Aonuma says that he’s not changing his methods of development:

“I think it would actually be kind of difficult to do the reverse and start with the story, then try to match the gameplay mechanics to that.”

 

breath of the wild Eiji Aonuma Legend of Zelda nintendo Tears of the Kingdom
Avatar photo
Todd Black

A self-proclaimed Nintendo fanboy, born, bred, and Mushroom fed! He’s owned every Nintendo handheld and every console since the SNES. He's got a degree in video game development, is a published comic book writer and an author of several novels!

Check out these posts

We Are Aliens Anime Film Announced

TOKYOPOP Licenses WEBTOON Series UNNIE, I LOVE YOU for Print Publication

Metroid Prime 4 Beyond Gets Overview Trailer

Most Recent

We Are Aliens Anime Film Announced

November 17, 2025

TOKYOPOP Licenses WEBTOON Series UNNIE, I LOVE YOU for Print Publication

November 17, 2025

Metroid Prime 4 Beyond Gets Overview Trailer

November 17, 2025

The Legend of Zelda Movie Gets First Official Images Released

November 17, 2025

Steam Machine 2026: Why Valve Needs Retail Shelves

November 17, 2025

GAEA-TIMA the Gigantis Receives Anime

November 17, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Metacritic Reviews • OpenCritic Reviews• CriticDB Reviews
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.