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Home»News»Gaming News»Archaeogem is a Fun Yet Frustrating Platfomer that’s Relasing on PC Soon

Archaeogem is a Fun Yet Frustrating Platfomer that’s Relasing on PC Soon

By Keith MitchellMay 8, 2024
Archeogem header image 1920x1080

You know we love indie games here on The Outerhaven, and there’s an upcoming title called Archaeogem that I’m sure will grab your attention just as much as it grabbed mine. This is yet another project from Gagonfe, a one-person game developer who also developed Doomed to Hell, a game that my son introduced me to back in 2022.

https://youtu.be/rNZKO790F8c

Archaeogem is an upcoming pixel art platforming title in which players will head off into an unexplored location and use their wits and skills to collect gems without falling prey to dangerous environmental hazards such as spikes, moving platforms, and the always-fun, falling to their deaths.

However, Archoeogem is far from a simple platformer. You’ll need to utilize a particular flower that allows you to jump further than you could normally, reach other platforms, retrieve keys, and more. Sounds easy, right? Except, as I’ve found out, it’s anything but that.

Archeogem gameplay screenshot

Thanks to the demo available on Steam, I’ve spent a few hours playing Archaeogem on my Steam Deck; even though the game isn’t rated for it and works just fine, I must add that I’ve immensely enjoyed the demo. It’s a fun but frustrating game due to the number of times you’ll die, but it’s still fun. Well, I’ve found my next guilty pleasure.

Archaeogem will be released on May 17, 2024, for the PC on Steam, and you can wishlist the game ahead of its release.

Archaeogem indie games Steam Deck
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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