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The OuterhavenThe Outerhaven

Spectator Mode Podcast Ep. 154 – Interview with Dennel Cake’s Creative Team

By Keith MitchellApril 26, 2024
spectator mode podcast ep. 154

On this episode of the Spectator Mode Podcast, Matt interviews Dennel’s Cake Creative team about its upcoming beat-’em-up Obsolete Souls Episode 0: Operation Haiti, their PAX East 2024 adventure, favorite beat ’em up games, musical inspiration and influences, and their current game in development, Obsolete Souls Episode 0: Operation Haiti. 

Timestamps:

00:00 intro
01:04 – Official game name
03:52 – Previous projects
04:49 – PAX East 2024 experience
11:21 – What is Obsolete Souls Episode 0: Operation Haiti
14:15 – Favorite beat ’em up titles
16:24 – Favorite beat ’em up title characters
17:44 – Hands-on thoughts of Obsolete Souls Episode 0: Operation Haiti
21:44 – What are Obsolete Souls Episode 0: Operation Haiti game music inspirations
23:46 – Any specific bands or artists that influenced your game music style
27:17 – Where can you find Dennel Cake online
28:40 – Outro

To find out more about the Dennel Calke team, check them out via its social media.

Socials: Facebook – https://www.facebook.com/DennelCake
Instagram – https://www.instagram.com/dennel_cake
Twitter – https://twitter.com/Dennel_Cake

And if you’d like to help fund the development of Obsolete Souls Episode 0: Operation Haiti, you can head over to the Kickstarter. 

Dennel Cake Indie developers indie games spectator mode podcast
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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