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The OuterhavenThe Outerhaven
Home»News»Gaming News»First Hotfix No Rest For The Wicked Has Been Released

First Hotfix No Rest For The Wicked Has Been Released

By Keith MitchellApril 19, 2024
No Rest for the Wicked Hotfix

While Moon Studios’ latest title, No Rest For the Wicked, only arrested yesterday, the team behind the title has already started patching things here and there. As such, the first hotfix for the game has been released, one that has addressed a number of concerns, ranging from stamina cost being too high, the game crashing, reduced repair costs, and durability taken, among other things. Oh, they also removed that instant teleportation trick that many have been using, thanks to a left-in dev tool… yep, that’s gone.

This hotfix was thanks to in part of everyone who has provided helpful feedback on the early access nature of No Rest For The Wicked. Sadly, this hotfix doesn’t address the performance concerns or key rebindings, but the Moon Studios devs have been made aware of these, and I’d wager we’ll see those being addressed sooner rather than later.

Check out the full patch notes on what’s been addressed, and keep in mind that this is just the first, with many more to come.

Balance Changes:

• Reduced Durability Damage Taken
• Reduced Repair Costs
• Increased Drop Rate on Repair Powders
• Reduced Stamina Costs
• Reduced Fall Damage Curve
• Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab
• Balance update for the Cerim Crucible boss
• Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1

Loot Changes:

• Introduced more Weapons into Fillmore’s Pre-Sacrament Loot Table
• Reduced Drop Rate of Fallen Embers

Stability:

• Fixed crash that could occur when quitting out to the main menu

Bug Fixes:

• Improved inventory navigation
• Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly
• Blocked off an out of bounds area of Nameless Pass
• Removed lingering dev tools

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No Rest for the Wicked
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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