Close Menu
  • Latest
  • Help Support Independent Journalism
  • Features
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • Card & Tabletop
    • VR
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord

Follow Us

X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»Tears of the Kingdom Team Discuss “Glitchy Prototypes” At GDC 2024

Tears of the Kingdom Team Discuss “Glitchy Prototypes” At GDC 2024

By Todd BlackMarch 22, 2024
Legend of Zelda, Tears of the Kingdom, Nintendo Switch 2, Nintendo Music

Whenever you discuss things like a “Game of the Year” title, people sometimes ignore the struggle to make the game that level of quality and simply focus on the results. Granted, it’s fun playing those results, but sometimes, it takes a LONG period of refinement and testing to make the game great at launch. The Legend of Zelda Tears of the Kingdom is the perfect example of that. It came out six years after its predecessor, Breath of the Wild, and aimed to be both familiar and entirely different.

At GDC 2024, Senior Director Takuhiro Dohta, Sound Programmer Junya Osada, and Physics Programmer Takahiro Takayama discussed the various struggles they had in making Tears of the Kingdom, and the humps they had to get over to make the title what they desired. Unsurprisingly, the biggest hurdle was the game’s physics, and the abilities that players had to do basically whatever they wanted with any object they could pick up.

“When I first saw the prototype, I was excited that this was going to be a great game, but this was going to be very, very difficult,” Takayama said, as noted by IGN. “I said to myself, ‘Are we really doing this?'”

Indeed they were, and that led to plenty of “glitchy prototypes” where things didn’t go as expected:

“I would hear things like, ‘It broke! It went flying!’ And I’d respond with, ‘I know! We’ll deal with it later!’”

And that’s what they did! They had to rethink how they handled the physics within the game on a grand scale, but they pulled it off. The game is one of the best-selling titles ever on Switch and won Game of the Year in some outlets. So the struggle was worth it.

breath of the wild Legend of Zelda Legend of Zelda Tears of the Kingdom nintendo Nintendo Switch Tears of the Kingdom
Avatar photo
Todd Black

A self-proclaimed Nintendo fanboy, born, bred, and Mushroom fed! He’s owned every Nintendo handheld and every console since the SNES. He's got a degree in video game development, is a published comic book writer and an author of several novels!

Latest Articles

Hideaki Anno Confirms that Studio Gainax is Officially Closed

December 11, 2025

Dara-san of Reiwa Receives TV Anime

December 11, 2025

WEBTOON Announces Major Expansion of Creator Support Programs and Resources in 2026

December 11, 2025

AEW Dynamite Recap – 12/10/25

December 10, 2025

The Hundred Line Last Defense Academy Director Takes Shot At AI Users

December 10, 2025

Saijaku na Boku wa ‘Kabenuke Bug’ de Nariagaru Receives TV Anime

December 10, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy
Ethics Policy • Terms of Service • Metacritic • OpenCritic • CriticDB
Ownership & Funding Disclosure • Fact Checking & Corrections Policy • Editorial Policy
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.