Close Menu
  • Latest
  • Help Support Independent Journalism
  • Features
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • Card & Tabletop
    • VR
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord
X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»Masahiro Sakurai Breaks Down Development Of Kid Icarus Uprising

Masahiro Sakurai Breaks Down Development Of Kid Icarus Uprising

By Todd BlackJuly 4, 2023
Kid Icarus, Kid Icarus Uprising

The Nintendo 3DS will always be a unique part of The Big N’s history. It had to follow up the DS and did a fair job, but it didn’t sell as much as its predecessor. Plus, the 3D mechanic wasn’t as impactful as some of Nintendo’s other gimmicks with their systems. However, we can be grateful for the variety of titles we got on the platform, several of which brought certain Nintendo franchises into the limelight for the first time in a while. For example, there was Kid Icarus Uprising, a game made by “Project Sora” and headed up by Masahiro Sakurai.

In his latest YouTube video for his “Creating Games” channel, Sakurai broke down what it was like to make Kid Icarus Uprising and why he chose certain things. One thing he notes right off the bat is that he didn’t intend to bring back Pit at first, but it was a suggestion by Mr. Iwata to use a Nintendo character for his new title, and Pit was the one he chose. He also breaks down how he wanted the game to feel, how he wrote the entire storyline, and, yes, the issues that the game had.

Oh, and he REALLY wants an HD remaster of the title! Check out the full video below:

Kid Icarus Kid Icarus Uprising nintendo Nintendo 3DS Nintendo Switch
Avatar photo
Todd Black

A self-proclaimed Nintendo fanboy, born, bred, and Mushroom fed! He’s owned every Nintendo handheld and every console since the SNES. He's got a degree in video game development, is a published comic book writer and an author of several novels!

Leave a Reply

Cancel reply

Latest Articles

Daoko Releases Music Video for Rhythm in the Sunset

December 2, 2025

Demons’ Crest Receives TV Anime

December 2, 2025

Crunchyroll Anime Nights SNEAK PEEK Tickets On Sale Now

December 2, 2025

Donkey Kong Bananza and Nintendo Switch 2 Ranked Highly In US Black Friday Sales

December 2, 2025

New Elden Ring Nightreign Trailer Highlights the Undertaker Nightfarer

December 1, 2025

IVE Marks 4th Debut Anniversary with Global Fans via Berriz Livestream

December 1, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy
Ethics Policy • Terms of Service • Metacritic • OpenCritic • CriticDB
Ownership & Funding Disclosure • Fact Checking & Corrections Policy • Editorial Policy
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.