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Home»News»Gaming News»Nintendo»Final Vendetta Review (Switch)

Final Vendetta Review (Switch)

By Matt PaprockiJune 20, 2022
Final Vendetta review - switch 750x422

A genre whose popularity ballooned during New York’s violent crime rise in the 1980s, Final Vendetta is less interested in those origins than the games that reflected that reality. From swiping Streets of Rage’s sound effects to Final Fight’s hidden foreground objects, Final Vendetta isn’t shy about its lack of ideas but proud of its homage. Too proud, frankly.

Game Name: Final Vendetta
Platform(s): Switch (reviewed), PS4, PC
Publisher(s): Numskull Games
Developer(s): Bitmap Bureau
Release Date: Jun 17, 2022
Works with Steam Deck: No

There’s nothing original to Final Vendetta. The title, partly copied from an undervalued Konami arcade game Vendetta, even filters into the character designs. Final Vendetta’s Duke Sanco mirror’s Vendetta’s Blood red jacket and jeans accounted for. Then there are smaller touches like characters scaling in from the background, copying SNK’s bland Burning Fight, or the transparent club lights from Streets of Rage 3. References are endless, and technically flawless, certainly without the framerate chugging that often plagued games like this at home in the ’90s. It’s surprising the devs didn’t add some occasional sprite flicker just to complete the illusion.

Final Vendetta review screenshot-01

It’s a hectic, tight brawler, eschewing the moderate pace favored by contemporary brawlers, River City Girls or Double Dragon Neon. Final Vendetta doesn’t shy on difficulty either, relying on the beat ’em ups strategic values that mix-and-match enemy types, demanding variance in play styles to thrive. Copious special moves factor into vividly animated combo strings, regularly hitting triple digits if time correctly. It’s gorgeously violent, elegantly drawn dot-by-dot. Faultless response time makes everything hit with satisfying crunch.

For the glossiness and thick, hard pixel lines (the aesthetic unmistakable from SNK’s Neo Geo glory days in the mid-1990s), Final Vendetta looks the part. It sounds as such, too, the driving musical accompaniment, mostly action dance rhythms, borrowed from former Sega composer Yuzo Koshiro. All elements are superlative in their loving reverence for the beat em’ up, yet the work is also sidelined by the satisfying, crisp fisticuffs beholden to the classics. Streets of Rage 4 exists, and by an unlucky coincidence, Final Vendetta releases alongside another throwback, that one carrying the Teenage Mutant Ninja Turtles license and a far better game.

Final Vendetta review screenshot-02

Final Vendetta does itself proud, but its identity exists in pieces over the decades. It doesn’t use the genre for any contemporary purpose; the story concerns a kidnapped woman and the gangland teardown to rescue her. As an aside, Final Vendetta capably passes the time and locks onto the brain’s nostalgia reward centers without a recognizable personality of its own. In due time, Final Vendetta will pass and exist as a minor entry despite the clear adoration put into it.

Summary

Final Vendetta looks and sounds like a mountain of games that came before it but does nothing to separate itself from those same games.

Pros

  • Superb pixel art
  • Endless references beat em’ up fans
  • Satisfying combo system

Cons

  • Indistinguishable from other brawlers
  • Ignore’s the genre’s evolution
  • Little to no personality
Overall
3
arcade Beat 'em Up Final Vendetta Pixel Retro Gaming
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Matt Paprocki
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Matt Paprocki has critiqued home media and video games for 20 years across outlets like Washington Post, Variety, Rolling Stone, Forbes, IGN, Playboy, Polygon, Ars, and others. His current passion project is the technically minded DoBlu.com. You can follow Matt's body of work via his personal WordPress blog, and follow him on Twitter @Matt_Paprocki.

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