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Home»News»Gaming News»Futuristic anti-gravity racer Redout 2 announced

Futuristic anti-gravity racer Redout 2 announced

By Keith MitchellDecember 12, 2021
Redout_2_header_image_1280x720

The anti-gravity racing game Redout 2 was revealed during the Saber Interactive December 2021 Showcase. This is the follow-up to the 2016 racing game, Redout, and not to be confused with the spin-off, Redout: Space Assault.

The original game was released a few years ago and helped fill the void that both Wipeout (not that silly gameshow game) and F-Zero have left wide open. It had a fantastic sense of speed, lots of futuristic tracks, and was a solid entry with a few sore spots.  It was one of my favorite racing games, and I’m hopeful that Redout2 will do what the original did and more.

Redout 2 is a tribute to classic arcade racing games and the sequel to the critically acclaimed Redout, where racing through the dystopian wastelands of a semi-abandoned Earth is one of the galaxy’s most popular sports. Reach impossible speeds in exhilarating futuristic races across an extensive single-player campaign and competitive multiplayer. Deep control systems, robust hovership customization, and a killer soundtrack make Redout 2 the premier anti-gravity racer. Redout 2 is being developed by 34BigThings and Saber Interactive.

What I didn’t see mentioned was if Redout 2 would support any of the current VR headsets. At least on the PC, the original Redout supported the Oculus Rift and HTC Vive, Fingers crossed that Redout 2 VR support gets announced as well.

Redout 2 has been announced for the PS4, PS5, Xbox One, Xbox Series X|S, Switch, and PC, for a 2022 release.

34bigthings anti-gravity racer Redout 2
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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