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Home»Features»Elden Ring closed-door session info roundup

Elden Ring closed-door session info roundup

By Keith MitchellAugust 27, 2021
Elden Ring

While the gaming world awaits on Fromsoftware to complete their next masterpiece, that being Elden Ring. A handful of journalists and media personalities watched 16-minutes of never seen footage in a closed-door session with FromSoftware spokesman Yasahiro Kitao. Sadly everyone who was invited to the event is NOT allowed to share the footage. I can only hope that Bandai Namco will share this in the near future. Please, Bandai Namco, share this footage for all our sakes.

As I understand it, this footage provided a look at several features of the game, including a look at the in-world map, a first-ever for any Fromsoftware game. Every game from this company, from Kings Field (look it up) to Dark Souls and beyond, had relied on the gamer to figure out where they were going on their own or create a hand-drawn map. Elden Ring must be so massive that an in-game map is required.

One particular outlet compared Elden Ring to Nintendo’s Breath of the Wild and its massive world. That in itself has me excited as the worlds of Dark Souls, Sekiro, and even Bloodborne, while full of interaction and danger, were still quite small. If Elden Ring is this massive, we’re going to be playing this for a very long time, and that’s just fine with me.

There’s just so much to recap, but seeing how there are several articles from the outlets who were able to watch the footage, here’s the cliff notes version:

  • The game will have a fully fleshed-out story—no more heading to Google or YouTube for answers from your favorite loremasters.
  • There is a Firekeep-like character who can be summoned.  Her name is Melina, and you can level her up.
  • Fast travel is in (I know this is going to upset some fans)
  • Players are presented with multiple paths to reach objectives, no more linear pathing (YES!)
  • Tons of world lore 
  • Can regain health by defeating enemies in the open world 
  • Ranged characters can fight via horseback (we had wondered about that, so that’s in)
  • The hub will allow for NPCs that you’ve encountered in the world to visit you.
  • No fall damage similar to Sekiro
  • The gameplay feels like traditional Dark Souls gameplay mechanics
  • Stealth is similar to that of Sekiro
  • There are multiple dungeons in the massive world; smaller dungeons where players can find smaller bosses and treasure and Legacy Dungeons that progress the story.
  • The parry system returns.
  • A new mechanic called Guard Counter allows players to strike after a block quickly. I’ve seen this in another game, but I can’t quite remember which. It’s seemly similar to riposte.

All of this sounds super yummy, and I can’t wait to get my hands on the game when it releases. For more reading, check out the full impressions from the following outlets. They’re worth the read if you want more info on Elden Ring.

  • The Verge – Elden Ring: 6 things we learned about the George R.R. Martin and FromSoftware game – The Verge
  • Polygon – Elden Ring preview: Dark Souls meets Breath of the Wild – Polygon
  • Eurogamer –We’ve seen Elden Ring up close and in action – here’s the complete breakdown • Eurogamer.net
  • Gamespot – Elden Ring Puts A From Software Spin On Open Worlds – GameSpot
  • IGN – Elden Ring: The First Preview – IGN
  • Washington Post – Elden Ring preview: Dungeon details, character customization, fast travel and more – The Washington Post
  • Fextralife – https://youtu.be/rlIbPv3B4gg
  • VaatiVidya – I’ve Seen 16 Minutes of New ELDEN RING Gameplay (but I can’t show it lol) – YouTube

Elden Ring will be released on Jan 21st, 2022, for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC. The wait is already killing me. 

Oh, and here are some new screenshots.

Elden Ring screenshots_August272021_2 Elden Ring screenshots_August272021_5 Elden Ring screenshots_August272021_4 Elden Ring screenshots_August272021_3 Elden Ring screenshots_August272021_1

 

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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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