Close Menu
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • Card & Tabletop
    • VR
  • Features
    • Editorials
    • Interviews
    • The Anime Pulse
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord
X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»Squeezing extra performance out of the Outriders PC demo

Squeezing extra performance out of the Outriders PC demo

By Keith MitchellMarch 1, 2021
Outriders Review Header

The Outriders demo is currently available on PC, but being that it is a demo, there are performance issues. Compounding this, there are settings that can’t be changed in-game, resulting in an underwhelming experience.

In this guide, we’ll show you how to edit the gameusersetting.ini file so that you can directly make changes to the game, and ultimately boost your in-game performance. This is made possible as the game is developed on Unreal Engine 4.0, so many of the attributes can be controlled via the *.ini file.

Many of these settings will be added to the completed game, so you won’t (hopefully) need to do this with the release version. Lastly, these settings will benefit anyone at any resolution, and this video, we were playing at 2560×1440. Ultimately, at this resolution, walking around the town changed from 30-40ish frames per second to hovering above 50 and in some instances, 60 frames per second. While gameplay segments were a high higher, mostly hovering at 50-60 frames per second, with a mixture of high and ultra.

Add these settings to the bottom of the GameUserSettings.ini. Setting 0 will disable, while 1 will enable. Setting “r.DefaultFeature.AntiAliasing” to 0 disables AA, setting it to 1 enables FXAA, 2 enables TAA, and 3 enables MSAA. I’d leave it at zero and adjust accordingly.

[SystemSettings] r.BlurGBuffer=0 //Disables blur, recommend leaving this off
r.FastBlurThreshold=0 //Disables blur, recommend leaving this off
r.DefaultFeature.Bloom=0 //Disables bloom, recommend leaving this off
r.DepthOfFieldQuality=1 //Disables depth of field, I enabled it but can affect performance.
r.EyeAdaptationQuality=0 //Disables Adaptive Exposure, recommend leaving this off
r.FullScreenMode=1 //Exclusive Fullscreen, recommend leaving this on
r.LensFlareQuality=0 //Disables lens flare, recommend leaving this off
r.MotionBlur.Max=0 //Sets motion blur amount, recommend leaving this off
r.MotionBlurQuality=0 //Disables motion blur, recommend leaving this off
r.Tonemapper.Sharpen=1 // Makes image sharper, from 0 – 1, in .5 increments.
r.DefaultFeature.AntiAliasing=0 // 0 for off, 1 for FXX, 2 for TAA, 3 for MSAA
r.TemporalAACurrentFrameWeight=0 //used to set the impact of the current internal frame on the final image. Leave at 0.

Besides these settings, we also recommend you setting your framerate to 60 frames per second using RTSS (https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html). This way you don’t have to worry about the in-game frame rate limiter, which doesn’t appear to be working.

Let us know if these settings worked for you, but leaving a comment below.

Outriders PC Performance Unreal Engine
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
  • X (Twitter)
  • LinkedIn

Keith has been a fan of geek culture and video games ever since his father gifted him his first gaming console many decades ago and has used this love of for the genres to start The Outerhaven. Keith keeps follows on the ongoings of videogames, anime, comics and technology, and while he has been writing about these topics for the past 14 years, he has been a gamer and tech guy for 30 years.

Leave a Reply

Cancel reply

You must be logged in to post a comment.

Latest Posts

Donkey Kong Bananza Team Almost Used A Different Version Of Pauline

August 30, 2025

Comic Review: Mega Man Zero Timelines #1

August 30, 2025

Comic Review: Mega Man X Timelines #1

August 30, 2025

Manga Review: The Anemone Feels the Heat Vol. 2

August 30, 2025

Manga Review: Futari Switch Vol. 1

August 30, 2025

Kill the Brickman Review (Steam)

August 30, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Reviews on Open Critic • Reviews on CriticDB
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.