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Home»News»Gaming News»Bright Memory: Infinite RTX Benchmarking Tool heading to Steam this month

Bright Memory: Infinite RTX Benchmarking Tool heading to Steam this month

By Keith MitchellSeptember 16, 2020

Bright Memory Infinite, the upgraded version of Bright Memory which is already available on Steam, is getting a benchmark tool.

Announced earlier today, the developer of Bright Memory: Infinite re-confirmed that the title would see a host of Nvidia RTX enhancements, including Ray Traced (RT) Reflection, RT Refraction, RT Caustics, RT Shadows, and RT Ambient Occlusion. Of these, RT Caustics is the newest ray tracing technology to be implemented in Bright Memory: Infinite. Caustics refers to the focusing of light rays reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface. Rendering of these effects in games generally used shortcuts or approximations to emulate the effect but with RT Caustics this has become possible to render in real-time.

The Bright Memory: Infinite RTX Benchmark will become available to download for free from the Bright Memory: Infinite Steam store page on September 25th. This benchmark software is designed to show the graphical capabilities of the latest ray tracing technology and contains no story elements related to the main game.

Along with this news, it was mentioned that the development of Bright Memory Infinite is about 60% done. 

Bright Memory Infinite is slated for a 2021 release date for the PC, as well as the PlayStation 5 and Xbox Series X.

Bright Memory Infinite PC PC gaming RTX Benchmarking
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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