Worst to Best: Ranking the Resident Evil Games

When it comes to Resident Evil, the survival horror turned action turned survival horror again then just dropped the survival to be just horror game franchises that just about everyone knows; I don’t think that I’ve spent more time learning the lore, connections, canon, and sequences of events more for any other game, movie, comic book or novel series that this one.

I’m not a huge collector of things Resident Evil, just the things mentioned above (Games, movies, comic books, and novels) along with watching some very long series of Resident Evil retrospectives and timeline videos on YouTube. I spend more time in the Resident Evil universe than just about anyone else on this site, so with that said, it’s long come due that I create the ultimate best to worst list of every single game in the Resident Evil series to date… Let’s get to it.

Note: You don’t like the list? Have a complaint? Do you agree with Resident Evil 4 being a piece of shit? Then comment below and let us know what you think.


Dishonorable Mention - Resident Evil (GameBoy Prototype)

Alright, I'm starting things off with something that technically doesn't exist. The Resident Evil GameBoy port was trashed before it was released due to the end of the GameBoy Color life cycle, but the full game was kept in the CAPCOM office in rom form before accidently being released into the hands of a private collector. Luckily that collector allowed rom rippers to take the two developmental cartridges and released the game onto the internet.

The GameBoy port of Resident Evil is as bad as people think it is. The game kept to the same tank style controls and locked perspective for scenes as the mainline releases did, but it just doesn't work on the GameBoy. Limited buttons made the game way too hard and would quickly cause rage quits... Not that I'd know anything about a game that doesn't exist.

Additional Note: Some people might ask why I've included an unreleased game on this list and didn't include Resident Evil 1.5 anywhere. Well the difference is that Resident Evil on the GameBoy Color was a complete game that was dropped due to it not meeting standards and the end of the GameBoy Color life cycle. Even with those factors, it was still a complete game. Resident Evil 1.5 however was only 80% complete with no actual official release. People are working on Resident Evil 1.5 based on rumors and parts of development documents, including a build that only had 50% of the assets available, the rest being filled in with Resident Evil 2 assets, thus is no longer an official game. Yes Resident Evil 1.5 MZD (Magic Zombie Door) is a great attempt to salvage a lost game, but it's more of a fan project now than an official CAPCOM developed release. Resident Evil on GameBoy Color hasn't had anything done to it since the rom was released, thus is still the same game that CAPCOM developed.


25. Umbrella Corps

Oh man, where to begin with this one. Umbrella Corps is one of the worst games not only in the Resident Evil franchise, but all of gaming history. Not only was this a rushed attempt to create a team based Couterstrike style game, but it was also released in such a messed up state that the servers weren't working till months after the game released.

What was worse than the online part of Umbrella Corps? Well it was the single player where you were stuck on your own in the game getting slapped around by zombies and facehugger rip offs while battling both a timer and shitty virus collecting mechanics.

Personally I was the unfortunate one to review Umbrella Corps, and I gave it a 1 star out of 5.

24. Resident Evil: The Mercenaries 3D

What do you get when you take a mode from Resident Evil 4 & 5, strip it down graphically and try to throw it out there as a main game for the Nintendo 3DS? Well you get Resident Evil: The Mercenaries 3D.


Given that this was the game that was meant to hold over Resident Evil fans who owned a 3DS while waiting for the far better Resident Evil: Revelations to be released was the beginning of a complete shit show from CAPCOM looking to do a quick cash in based on franchise value alone.

The game did make use of all the 3DS features given how stripped down it was graphically and game play wise, it still was nothing more than a cash grab... and I hate those.

23. Resident Evil: The Umbrella Chronicles

The poor, poor Nintendo Wii. It never got anything close to resembling a good Resident Evil game. Sure, they got Resident Evil 4 with weird motion aiming controls, but they never got anything truly unique. Instead what it got was the first time in the Resident Evil series where we got a bunch of recap games instead of some original stories. Resident Evil: The Umbrella Chronicles retells the stories behind Resident Evil Zero, Resident Evil and Resident Evil 3: Nemesis, as well as the only reason to buy the Chronicles games: A special mode that tells the story of Albert Wesker and what he is doing behind the scenes during and post events of all three games.


As a game, Resident Evil: The Umbrella Chronicles is an on-rails light gun game shooter, and not a good one at that. The game whips and zooms around so quickly that when you need to line up headshots to get the zombies down quickly, you can't do it without the camera bobbing and jumping around before you get a shot off, leaving you open to getting your neck chomped. The boss battles are more of a frustration than a challenge as once again you are fighting the camera more than the actual enemies on screen. Then when you get to the Wesker stories, the difficulty is so high that you might as well not even bother.

22. Resident Evil: The Darkside Chronicles

Once again you have a game that does nothing but retell the events of past Resident Evil games, this time the events of Resident Evil 2 and Resident Evil: Code Veronica; though you could be mistaken for adding a retelling of Resident Evil 5 since there are 2 missions in the game that take place in the Resident Evil 5 African environment using the enemies from the same game. But these are meant to be events taking place after the events of Resident Evil 2, but for some reason are placed at the beginning and end of the main game.

It seems that CAPCOM didn't learn shit from the problems with Resident Evil: The Umbrella Chronicles, since the on-rail light shooter game play is back; complete with shitty camera positioning, camera bobbing and movement issues, and aiming that is worse than something that is about to show up on the list: Resident Evil: Survivor.

It's terrible when the development team makes something that doesn't work too well, but to make something that doesn't work at all and is nothing but a recap episode in a series, then it goes lower on the list than other things that are just bad.

21. Resident Evil Survivor

Resident Evil: Survivor was CAPCOM's first attempt at not only a spin-off for the series and also the first time that they tried to do a different style of game play for the series. As a first person shooter, Resident Evil: Survivor is complete trash since the game required a gun accessory of some kind in order to be accurate, otherwise you are stuck with a slow direction movement cursor on the screen in order to aim at anything. Luckily, unlike future offerings on the Nintendo Wii, Resident Evil: Survivor isn't an on-rails light gun shooter, it's more of a combination of tank controls FPS game.

Game play mechanics aside, the story of Resident Evil: Survivor is a post-Resident Evil 3 story that takes all the stupid tropes from movies like amnesia main character who turns out to be the bad guy (Something done in the first Resident Evil movie), "helpful" mystery kid who the main tries to help before finding out the twist, and many other stupid ideas that this story has that makes it one of the worst stories in the Resident Evil series.

Resident Evil: Survivor was a good try at an experiment that launched a sub-series of games that actually gets better as they go along. But given the hype of Resident Evil at the time, Resident Evil: Survivor was one of the worst, if not the worst, of the original Playstation era of Resident Evil.

20. Resident Evil Survivor 2 – Code: Veronica

Resident Evil Survivor 2: Code Veronica might not have been an original game at all, but it's a step up from the previous game in the series, or sub-series for that matter. Retelling the events of Resident Evil: Code Veronica especially for the Playstation 2 (This was before Code Veronica was released on the Playstation 2 in the upgraded version), Resident Evil Survivor 2 had a lot of improvements in both game play and visuals not only over the game it was based on, but also Resident Evil Survivor. The light gun support was optional rather than a focus of the game, leaving the controller version of the game mechanics as something that is somewhat playable.

If there is anything that really gets me annoyed is that while things have improved from Resident Evil: Survivor, it's that they haven't improved enough for the game to be considered nothing short of a slight cash in and an attempt to give something that should have been dead some more life. But given that the next entry in the series is the best of them all and something that was actually worth playing, then this thing can get a slight pass over previous and other entries.


19. Resident Evil Gaiden

I'll give Nintendo this, they really tried something shocking with the GameBoy Color when it came to Resident Evil. First was the unreleased version of the original Resident Evil for the console, then they came out with this. Resident Evil Gaiden is a weird experiment when it comes to the game play. You walk around the environment in a third person isometric viewpoint, but when you attack or come under attack you switch into this weird FPS mode where your accuracy is determined by a sliding bar with points you click in order to make a headshot or whatever. It was weird but fun at the same time.

The story on the other hand wasn't all that great. Sure it was good to see Barry for the first time, but overall the story was the standard Resident Evil fare with a crazy Umbrella employee doing something stupid, the virus creating zombies and all the usual enemies we know and love to kill. The ending leaves things in a weird place with Leon possibly being a BOW that can change it's appearance. Luckily this is all non-canon from what I understand so that's that.

18. Resident Evil Outbreak

These next two are interesting entries; mostly because they are games that were an experiment and would only work properly with the Playstation 2 Hard Drive and Network adapter, two things that not many people outside of Japan had access to let alone actually owned. There was a small amount of people outside Japan that got these, so we had access to the games none the less. Resident Evil Outbreak was unique because it wasn't an action game, it was pure survival as you were playing as normal people during the T-Virus outbreak in Raccoon City and you were just trying to escape.

Two things outside of the physical requirements of the game let Resident Evil Outbreak down. The first was the communication system, which was limited due to there being no voice chat available for the Playstation 2, leaving a simple directional single line context chat available. This wasn't all that great as you couldn't react fast enough in a crisis to call teammates or even communicate at all. The second thing was that without the online working, you are left with dumb AI teammates who are just as dumb as the zombies.


17. Resident Evil Outbreak: File #2

Resident Evil Outbreak: File #2 was a slight improvement over the first game, but was still limited by the technical and physical limitations of the Playstation 2 at the time. Without the Playstation 2 Hard Drive or Network Adapter, Resident Evil Outbreak: File #2 is left with a slightly improved AI teammates who were competent enough to handle simple tasks in game, but not enough to keep the game in a playable state for longer than an hour or so.

The main reason why I would play Resident Evil Outbreak: File #2 is because it had some very nice and interesting new areas that have never been explored in any previous Resident Evil title, such as the Raccoon City Zoo and the subway system. These areas, especially the Zoo, have some very unique encounters that need to be experienced to be believed.

16. Resident Evil: Operation Raccoon City

Resident Evil: Operation Raccoon City was a game with good intentions but for some reason didn't take off, probably because it was something that was mostly published as a multiplayer console game rather than putting it on something like Steam on PC where these types of games tend to thrive. Playing as a member of Hunk's (The main character from the Resident Evil 2 special sub-game: The 3rd Survivor) Black Ops group, you battle together as a group through the background of events from Resident Evil 2 & Resident Evil 3 as you try to get out of Raccoon City with samples of the T-Virus and G-Virus before everything gets blown to hell.

As a multiplayer co-op game, this was a really good experience. However the problems was that without the multiplayer happening, you are left with a terrible AI group that does practically nothing and leaves you for dead. A true marketing failure here but given how good the game was when it did work, it gets a decent rating on the list.

15. Resident Evil: Dead Aim


Resident Evil: Dead Aim was the last in the Survivor line of spin off games in the Resident Evil franchise. The main reason that we don't see the Survivor name on this game is because of the bad reception Resident Evil Survivor and Resident Evil Survivor 2: Code Veronica had in the market. Now this is also a sad thing since Resident Evil: Dead Aim is what the Survivor series should have been made like in the first place. The game play in Resident Evil: Dead Aim is a really good mixture of third person exploration and first person shooting. You spend most of the game running around like you would in Resident Evil 4, then when you need to attack, you switch into the first person view with really quick and responsive controls, a far cry from where we began with Resident Evil Survivor all those years ago.

In addition to making the game play in Resident Evil: Dead Aim into something fun and playable, the story was something really well done too. Sure a lot of people did mention it sounded like Resident Evil Gaiden done right since both games are set on a ship in the middle of the ocean (Not the last time that premise will be used either), but the characters used in the story were actually really good additions to the overall lore and it's a shame we don't see them again after this story. Maybe it's time for a Dead Aim 2 CAPCOM?

14. Resident Evil 7: Biohazard

What happens when two competing companies come out with a horror based VR experience that both use brand names in order to sell units, well you get Resident Evil 7: Biohazard and Silent Hills. Now while we will never know if Silent Hills was just using the Silent Hill brand to sell games, we know that Resident Evil 7 is nothing more than a horror game that was changed to add some Resident Evil elements into it at the last second in order to use the brand name... Or at least that is the impression that I got when I reviewed the game to great amounts of hate from the Resident Evil hardcore fanbase. Hell it caused so much outrage from even internal staff that this was given a rare double review just so people who needed to fanboy and praise the game got their chance.

I'll still stand by my viewpoint, which has grown in popularity by the Resident Evil fanbase over the years since release, that Resident Evil 7 is an amazing horror VR game, with stunning visuals that'll scare the shit out of you over and over again; but the game is just not worthy of the Resident Evil branding, no matter how much references you shove into the finale of the game and DLC campaigns.


And if the rumors of Resident Evil 8 are to be believed, then the things that made this game are going to continue. If that happens, this game will move further backwards down the list as the second Resident Evil franchise killer.

13. Resident Evil 6

Speaking of franchise killers, a lot of people will point to Resident Evil 6 as the point where we almost lost the series for good if it wasn't for games like Revelations and Resident Evil 7. Personally speaking, I found Resident Evil 6 to be a great return to form for the series, if not a bit disjointed through the story process. Taking bits and pieces from previous Resident Evil games, we got the "final" story in the main Resident Evil series featuring characters we already know and some new ones too. Game play was a bit all over the place, going from Survival Horror segments to full blown action segments right out of the Resident Evil movie series. Honestly, outside of the mixture of game play types and stories, I can't understand why people hate on this one so much. Resident Evil 6 was a nice ending to the main line series, and a return to form after a couple of missteps along the way.

12. Resident Evil 5

Probably the red headed stepchild of the Resident Evil franchise, Resident Evil 5 is neither a bad game nor a good game, it's just another Resident Evil game. Controversially taking place in Africa, we see the further adventure of Chris Redfield and his new partner Sheva (Rumored to have been added due to racism allegations after the first trailer was released) as they look to put an end to the virus out break in the African villages. As the story went along, we find out Jill Valentine and Albert Wesker are still alive after an altercation previous to the events of Resident Evil 5 (Played out in DLC added to the game post-launch). Chris uses this as a chance to save his friend and fellow S.T.A.R.S. member, and put an end to his feud with Wesker once and for all.

Resident Evil 5 is seen as one of the games that led to the downfall of the franchise, not a lot of fans were liking the forced co-op nature of the game play since the AI wasn't all too good, and also the more action centered game play too. But when you play the game with a friend, it's actually a really good entry into the Resident Evil franchise and a lot of fun to play. Again, the fans think there is too much harm in changes to the game even though it did nothing to instigate those changes in the first place.

11. Resident Evil Zero


Taking things back to before the original, Resident Evil Zero can be considered the beginning of the "remake" era of Resident Evil. Originally meant to be made for the Nintendo 64, Resident Evil Zero found a better life as an exclusive game on the Nintendo Gamecube. Featuring cross-over game play between the rookie Rebecca Chambers and a prison escapee, Billy Coen that allows you to not only take control over both characters at anytime, but also explore different parts of the train you are locked into away from each other; leaving things like inventory management and situations to be more thought out than ever before or since. While the story is limited in both location and scope, Resident Evil Zero is considered a really good example of both the graphical power of the Gamecube, but also a masterpiece of game play from both a mechanical standpoint and a challenging standpoint. This technically would be the end of the new games using the old school visual style of fixed camera angles, and also tank controls; but it was the beginning of a whole new era in improvements to the Resident Evil franchise.

10. Resident Evil 4

If this was a Top 10 list, then this would be the lowest entry, which I know would piss off a lot of people. However this is not new to me since I have put out pieces calling Resident Evil 4 an over-hyped piece of rat shit that doesn't deserve to be praised like it has, let alone get a remake over games like Resident Evil: Code Veronica or other franchises like Dino Crisis. Yet everywhere I look I see this game topping every god damned Resident Evil game list out there as top tier.

If you look closely, all the issues that people have with Resident Evil 5 and Resident Evil 6 started with things that were introduced in Resident Evil 4. The bland visuals and locations, the quick time event segments, co-op partners with no brains at all, action centered game play, the addition of some over-powered parasite that creates "not zombies"; all of those things started with Resident Evil 4.

I think the love of Resident Evil 4 comes from people's unconditional love of Nintendo. Being a Gamecube exclusive, it was seen as the first Resident Evil game of the HD era, with new flashy graphics that put everything that came before it to shame. But when you look at it, even today, Resident Evil 4 is a dated game. The game is a by-product of the 2000s era, a brown/grey mess that started the downfall of the series into something that would take many years to regain the faith of the fans.

09. Resident Evil: Revelations 2

Resident Evil: Revelations 2 was the full return to form for the Resident Evil franchise with a mix with the co-op nature of games like Resident Evil 5, just done a lot better. With Resident Evil: Revelations 2, you controlled two characters in the same area, one as a fighter and one as a support character. You could switch between these characters at will, creating situations that benefit you or get yourself out of a jam when things go south. Though Resident Evil: Revelations 2 is best played with another person playing the second character, when you are left to play on your own things aren't as bad as previous version of the games where co-op was a thing.

Resident Evil: Revelations 2 ties up the Wesker's legacy part of the Resident Evil story line where you are facing off against one of the children of Albert Wesker and there is a sub story about clones and all that other stuff. Sure it sounds like a bad comic book plot, but it's one of the better sub stories out there since you get to play Claire Redfield (Not seen since the events of Resident Evil: Code Veronica) and Barry Burton (Technically not seen since Resident Evil since the events of Resident Evil Gaiden is not considered canon). Resident Evil: Revelations 2 returns the series back to a point where horror and survival are the main game play mechanics instead of straight up action. Personally this game was the last great masterpiece in the series.

08. Resident Evil: Code Veronica X

First of all, you might be wondering why I placed the Playstation 2 version of Resident Evil: Code Veronica on this list instead of the original version that was on the SEGA Dreamcast. Well it's because I never played that version, and the Playstation 2 version was one that was corrected and added to after the original release and is the version that is used in every HD remaster and release since.

Resident Evil: Code Veronica X is one of those weird games that not many people reference to at all. It was one of those average games that just moved the Resident Evil formula from Raccoon City (since it went boom in Resident Evil 3) to an island to create an artificial creepy horror vibe from start to finish. What it's best known for is some of the more interesting openings of a Resident Evil game (so good it was used in the Resident Evil: Apocalypse movie) along with some great cheesy dialogue from one of the games villains, Alfred Ashford.

Resident Evil: Code Veronica X was the pinnacle for all things Resident Evil at the time. It didn't take things too seriously but at the same time gave that survival horror game play that made the overall experience something to wonder. Now CAPCOM, give us the god damn remake treatment to this over Resident Evil 4 please! This game needs it!

07. Resident Evil

Ooooh what a shocker! The original of something not making the top five of a top games list. Resident Evil was a marvel of game technology and story telling that created a whole genre of gaming, but the main word here is "was". While Resident Evil should by all accounts should be a higher ranking due to it's status alone, but the game has had so many remakes and revisions over the years that the original version is very outdated both graphically and game play wise... Except for the soundtrack that we got in the Directors Cut version thanks to the soundtrack composer getting nabbed on copying other tracks from other people, resulting in a re-done soundtrack that nobody wants to hear ever again.

Resident Evil is still one of the best, abet cheesy, horror games out there ever and deserves a spot in the video game hall of fame or museum. The Spencer Mansion is one of those locations that people just know by looking at it, and the characters of Chris Redfield, Jill Valentine, Barry Burton, Rebecca Chambers & Albert Wesker are known to anyone who hears the name Resident Evil, but it's a shame that this original version has been beaten by other versions out there, especially one that is higher up on this list.

06. Resident Evil 3 (remake)

Given that this is the most recent game on the list, you would think it would have a higher spot on the list. But unfortunately Resident Evil 3 remake really came off as more of a DLC campaign for the much better Resident Evil 2 remake than the stand alone game it was published as. You could possibly put a lot of this game's problems on the Resident Evil: Resistance online mode and it's inclusion on the game disc taking up valuable single player game space, but this is just history repeating itself.

Resident Evil 3 retells the story of the original game to a point. It more follows the new time line that was set up with the Resident Evil 2 remake, closing up holes from that game and showing moments that we wanted to see happen due to the previous game. Nemesis is still the big pain in the ass that he should be, but something feels missing since Mr X did it so much better. Hell Nemesis in the original version was more of a threat than the Nemesis in the remake, no matter how you introduce him.

Frankly, as I said in the review of Resident Evil 3 remake, it's a very solid game and a great extra for the fans; but after seeing the dedication put into Resident Evil 2 remake, you can see that the same dedication wasn't put into this one. It's worth a play though at least once so you can experience the new version of events that Resident Evil 3 remake creates, but after that it's just going to go into the pile to collect dust.

05. Resident Evil: Revelations

After a very long and painful era of Resident Evil games (Starting with Resident Evil 4 and ending with Resident Evil 6) we finally got the return of true survival horror with Resident Evil: Revelations. Originally appearing on the Nintendo 3DS before being ported to consoles and PC, Resident Evil: Revelations was actually made to give the "traditional" Resident Evil fans something to shut them up about the changes to a more action game genre that the previous games had become. What we got was something that was actually fun, even though this was the third(?) time we got a Resident Evil game on a ship location.

Resident Evil: Revelations tells the story of a couple of different groups of people. The first couple are Chris Redfield and Jessica, BSAA agents who are investigating the cruise ship Queen Zenobia in the Mediterranean Sea. The two go missing, leading to fellow BSAA agents Jill Valentine and Parker to make their way to the same ship to find out what happened to their fellow agents along with taking down a terrorist group who gets their hands on another virus that has been made by not-Umbrella or whatever mystery organization makes viruses by this point. The overall story is one of intrigue, horror, having to survive with your wits, a bit of investigation thanks to the Genesis scanner which you use to find hidden items and information on bio-weapons, and a bit of double cross after double cross.

While Resident Evil: Revelations didn't please the new crowd of people who joined Resident Evil with the fourth entry (and continue to blindly praise the shit out of it), the game did a good enough job to help sell Nintendo 3DS units as well as gain a batch of ports on consoles to the point where it is still playable today. It showed that people still wanted a Resident Evil game where Survival Horror was the genre, not action game genre. It was the true return to Resident Evil being a great game series but doesn't get enough praise for it.

04. Resident Evil (Remake)

Beginning life as an exclusive version of the original Resident Evil for the Nintendo Gamecube, Resident Evil remake is the beginning of the remake era that we are currently enjoying. By taking the original Resident Evil story and making a bunch of much needed additions and changes to it created what is the pinnacle of the Resident Evil series. Taking the over the shoulder game play of Resident Evil 4 (the only good thing that piece of shit added) and using the traditional fixed placement of the camera make Resident Evil remake something that everyone wanted to play, not just those who owned a Nintendo Gamecube. Luckily the exclusive contract ran out and CAPCOM did the wise thing to not only release this game to Playstation and Xbox owners, but also the other exclusive title Resident Evil Zero; thus allowing the complete collection to be released on the Playstation (We wouldn't see the complete collection on other platforms till the Resident Evil 2 and Resident Evil 3 remakes were released) and also for this version of Resident Evil to be re-released with a HD upgrade, taking advantage of the graphical outputs of higher end consoles.

Resident Evil remake did a great job of taking the best of the older era of the Resident Evil games, and the newer era of Resident Evil games and combining them into a remake that launched the franchise into relevance once again and created a huge demand for remakes to happen in general. CAPCOM were one of the first companies who didn't just remaster their games with a HD make over, but understood that remaking a game from the ground up and improving it is a great business move.

03. Resident Evil 3: Nemesis

Resident Evil 3 has a very weird back story, one that is the same for the original as it is for the remake. Due to the overwhelming success of Resident Evil 2, CAPCOM decided to try and capitalize on the hype at the time and release Resident Evil 3 as soon as possible. However there were a couple of issues. One was that CAPCOM had other titles in development at the time that required the staff of Resident Evil 2 to be working on as a priority (Turns out that priority project was Resident Evil 4) so the handling of Resident Evil 3 was handed off to another team which was handling a spin-off title that was bumped up to main line status. This led to a lot of assets from Resident Evil 2 being reused in Resident Evil 3 to cut costs and development time as building a new title from the ground up would take too long and cost too much. Thus we got Resident Evil 3 in its current form, with a part of the game taking place inside the Raccoon City Police Department, then heading out into a larger city area.

What made Resident Evil 3 into something to play and treasure was the story itself taking place in the 24 hours before and after Resident Evil 2, making it into both Resident Evil 1.5 and 2.5 respectively (Take that Kingdom Hearts!); and also the inclusion of one of the best big bad boss characters in gaming history: Nemesis. Now unlike previous Resident Evil boss characters like the Tyrant, Mr X and William Burkin; Nemesis was a true terror. Given the ability to appear at "random" times in the game (Which after playing through we all know are per-programmed events and locations) Nemesis would be not only an unstoppable force, but he had the ability to follow you through many of the game's locations (except areas like the main RCPD hall and Safe Rooms) not long after you thought you were safe past a loading door screen. This made Nemesis into something that you actually feared having to face off in the game or even try to escape from. A true monster.

While Resident Evil 3 seems to be the first cash in title of the Resident Evil series, it was still something that introduced something different and pushed the overall story forward in the franchise. It's status is not one of praise in the wider Resident Evil community, but it does deserve much more love than it gets... Except Nemesis, I ain't hugging him.

02. Resident Evil 2

Bigger, more intense and badder than ever, Resident Evil 2 was the most ambitious game to be brought out on the Playstation at the time. Spanning 2 discs over the original's single disc, and featuring two completely different stories based around two different characters; Resident Evil 2 was something fans didn't know they wanted till they got their hands on it. Resident Evil 2 was something that really popped when it was released, not only because of how big in scope it was, but there was technology behind it that made things much more cerebral than people at the time could understand. One of the features of Resident Evil 2 was a shared couple of moments where if you took one item for one character, it won't be there for the other, making you have to choose carefully if you really needed that overpowered weapon now or on the second game play through. Speaking of a second game, the scenario that you started with (As either Leon or Claire) changed the way the other character's scenario played out. So if you went through first as Leon, then event would happen as Version A, then Claire would get a slightly altered version of events as Version B, and vice-versa, where Claire Version A would have Leon in Version B.

By now, most people know about the events of Resident Evil 2 where Leon, a rookie Raccoon City Policeman, runs into Claire Redfield, the sister of Chris Redfield (who has disappeared after the events of Resident Evil... Probably punching boulders somewhere till he reappears in Resident Evil 5/Resident Evil: Revelations) and the two have to escape not only the zombies that now infest the Raccoon City Police Station and the city around it, but also some sewers, a laboratory, and this huge monster that's stalking them called Mr X... And a new predator in the form of a G-Virus mutated William Burkin.

Resident Evil 2 is a game that shot the series into the limelight and into the Hall of Fame for video games. It's design, story telling, characters and game play has kept the community playing the same game for over a decade, as well as using it to make some pretty interesting mods based around new and uncompleted stories. Resident Evil 2 is the game that fans point to as perfection when it comes to Survival Horror and the franchise in general. It's the top selling game and a replayed sensation for good reason... Until...

01. Resident Evil 2 (remake)

You remake one of the best Resident Evil games from the ground up and make it even better! With the announcement of the now classic line: "We do it!" Resident Evil 2 remake has become the BEST Resident Evil video game on the market. What we were expecting was a retelling of the excellent Resident Evil 2 with new HD graphics and a game play style that was somewhat like the over-the-shoulder style that Resident Evil 4 brought in (Last time I reference that piece of shit I swear). What we got instead of a re-imagining of the whole game to remove a lot of plot holes the original had, introduce new story elements, and change things around in general to make the game an almost whole new experience. Resident Evil 2 remake is a true 5 star video game in every sense of the term.

Out of all the additions and changes that was made to Resident Evil 2 remake, the biggest and best was the change made to Mr X, the big tyrant type monster that used to stalk you in the Version B game events in the original version. Not only is he introduced earlier in the game sooner (With new hat!) in one of the best moments in the game, but his AI has been improved beyond anything we thought possible on consoles. Mr X's AI is the most human that has ever been produced by programming, allowing the AI to work out where you are based on foot step sound, line of sight movement, and an aggression increase the longer you avoid him; not to mention that Mr X has the ability to chase you through every part of the Raccoon City Police Station except Safe Rooms, making him a much more effective stalker than Nemesis was in the original and remake of Resident Evil 3.

Resident Evil 2 remake is everything a Resident Evil game should be. It's full of horror, keeps you checking things as you have to survive with little ammo, and has one of the best boss monsters ever. Sure, it took many years to get there with a LOT of missteps in many games, almost killing the franchise twice, and changing development teams more times than anyone changes underpants. But we got there in the end. Resident Evil 2 remake is going to be the game that people hold every other upcoming Resident Evil game up to when it comes to the measuring stick of expectations. God help CAPCOM if Resident Evil 8 ends up like Resident Evil 7 or worse...

About The Author

Karl Smart
Senior Editor / Reviewer

The main "Australian arm" of The Outerhaven. Karl primarily spends time playing and reviewing video games while taking time to occasionally review the latest movie or piece of gaming technology.

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