Close Menu
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • Card & Tabletop
    • VR
  • Features
    • Editorials
    • Interviews
    • The Anime Pulse
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord
X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»PAX East 2020: Hands-on with Cryptic Studio’s Magic: Legends

PAX East 2020: Hands-on with Cryptic Studio’s Magic: Legends

By Keith MitchellFebruary 28, 2020
Magic Legends interview header image

While today’s PAX East 2020 adventure was busier than it was on day one, I was finally able to get some hands-on with Perfect World Entertainment and Cryptic Studios Magic: Legends. An action RPG meets MMO that is set on the iconic planes of Magic: The Gathering, which fuses the card deck building aspect of the popular card game, while providing a fresh take at the same time. 

During my time with the game, I had the pleasure of learning more about it from the Principal Lead Designer,  Adam Hetenyi. Who happens to be a huge fan of the Magic: The Gathering universe, which was welcomed as I am a complete novice when it comes to anything Magic related. Thankfully, he was able to ease me into playing the game, while my previous experience with both action RPGs and other fantasy games helped me pick up where I was lacking elsewhere.

My hands-on consisted of playing as a Geomancer, which was available on the PAX East 2020 expo floor, and the Beastcaller, a class that was only shown to press. In both sessions, I was able to get a good understanding of how the basic attack system worked. With you controlling the character and using simply melee attacks. While also outputting damage, healing and even controlling minions that assist you along the way. While the Geomancer (think battle mage) was all about dealing with fire and lava based attacks and using summons to lay waste to the battleground. The Beastcaller was about using pets to control the battlefield, healing the pets and using buffs to increase the damage output of those pets. There’s a lot more involved but that’s the high-level explanation.

Magic Legends Geomancer screenshot-01

However, as this based in the Magic universe, there’s also a big focus on deckbuilding. While we didn’t get to play with that aspect during the demo, the system was explained as I played. Deckbuilding is still a big part of the game, and you’ll need to use these decks to further increase your abilities. You’ll have a limited number of cards at first, which are used in a rotation. Meaning each button will have several cards bound to it. To get to the next card bound to that button, you’ll have to play the current card in the deck. It seems at first but once you understand that this is done in the name of synergy, it starts to make sense. 

Since Magic uses a color system (white, blue, black, red, and green)  to represent the different playstyles and elements, this also holds true for Magic: Legends. You can stay with a single color, but going with multiple colors will enhance your gameplay style, as you dip into different branches. Fans of the series are fully aware of this and know of the meta this creates. This will be fully accessible in Magic: Legends as well. Being able to customize is a key component and the game is built around this. For those who’ve never played Magic, like me, Adam assures me that the game will ease you into the universe and while it won’t make you an expert. You’ll be able to grasp the basics and learn the advanced stuff if you are brave enough to dabble.

As this is a hybrid of both an action RPG and MMO, fans of those genres will be right at home. Games such as Diablo, and Torchlight come to mind and the game is reminiscent of those. The action was plentiful, and there’s also lots of gear to be had throughout the game. Everyone will also have their own loot, it won’t be shared among other players. Gameplay will be restricted to four or fewer characters in and instance. There will be a hub where players can meet up, show off their gear, crafting and other social aspects. There might be something similar to the armory for World of Warcraft, but don’t hold them to that just yet.

Magic Legends Beastcaller screenshot-01

The game will be about 30 hours in terms of the main campaign, as well as different levels of difficulty I also learned that there is an AI Director that will ramp up the difficulty based on how well you’re doing. Do well and you’ll be rewarded with tougher enemies tossed into our game.  I also dropped the idea of possibly adding a hardcore mode. No idea if there is going to be one, but if the fans ask for this it could make its way into the game.

There’s still quite a bit of the game that hasn’t been shown yet, and I could tell that Adam and crew have huge plans for the game. From what I’ve played, it felt great.  The only thing I didn’t like about the demo was the long lines to get another chance to play it, as they were easily an hour long. They wrapped around the Magic: Legends both, it was crazy. Though it was worth it to play the demo again.

Magic: Legends will begin beta testing later this year, 2020, and it will possibly include two regions from the full game. Though this depends on far the development of the game is when the beta takes place.

Related Posts

  • Talking Magic: Legends with Adam Hetenyi – PAX East 2020 Interview
  • We’re Getting Some Sort of The Surge 2 Announcement This Week
  • Deck 13’s The Surge 2 Releases September 24th
  • Upcoming Destiny 2 livestream is all about the armor changes
action-rpg beastcaller Cryptic Studios geomancer Magic: Legends mmo PAX East 2020 Perfect World Entertainment
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
  • X (Twitter)
  • LinkedIn

Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

Leave a Reply

Cancel reply

You must be logged in to post a comment.

Latest Posts

Nintendo Switch 2 “Direction” To Be Discussed At DICE Europe

September 16, 2025

Crunchyroll Unveils New York Comic-Con Plans

September 16, 2025

Blue Protocol: Star Resonance Launches October 9

September 16, 2025

AVIOT Opens Pre-Orders for Ultraman Z Collaboration True Wireless Earbuds

September 16, 2025

Creepy Nuts Releases Music Video for CHXXAI

September 16, 2025

EA Sports FC 26 Soundtrack Revealed

September 16, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Metacritic Reviews • OpenCritic Reviews• CriticDB Reviews
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.