Close Menu
  • News
  • Features
  • Summer Game Fest 2025 Coverage
  • Guides
  • Previews
  • Reviews
  • Gaming News
  • Entertainment News
  • Tech
  • Podcasts
  • About Us
  • Contact Us
X (Twitter) YouTube RSS
Facebook X (Twitter) Instagram YouTube
The OuterhavenThe Outerhaven
  • News
  • SGF 2025
  • Features
  • Guides
    • Elden Ring Nightreign Guides Hub
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»PC Gaming»Dark Devotion Review – Bit Rough Around The Edges But Serviceable

Dark Devotion Review – Bit Rough Around The Edges But Serviceable

By Keith MitchellMay 1, 2019
Dark Devotion header

Dark Devotion is an odd one, that’s for sure. Taking cues from one popular game that I won’t mention, and putting a unique spin on things. But does it pan out?

Game Name: Dark Devotion
Platform(s):  PC (also available on PS4 and Nintendo Switch)
Publisher(s):  The Arcade Crew
Developer(s):  Hibernian Workshop
Release Date: April 25, 2019

As the game starts, you find yourself cast as Templar who is about to embark on a journey through a holy temple that’s anything but. You also end up separated from your squad and after managing to find your bearings, you met an unfortunate death. Except death isn’t the end and you awaken like nothing ever happened. Still wanting to see your original task fulfilled, you venture on through multiple locations that lay inside and under this temple. 

The areas you visit are pretty vast and at times you’ll find yourself going to many different locations. Each full of nasty characters that would see you fail at your on-hand task. The areas are huge and you’ll get confused and lost easily if you aren’t careful. The in-game map is helpful and shows you where you are, where you’ve been and places you’ve visited in the past. Even if it is hard to understand at times. 

Dark Devotion adds it’s own unique spin to the formula as well. Once you’ve passed through a doorway that leads to a different area, it closes behind you. There’s no going back, short of dying or carrying a specific item that will take you back to the game’s hub. To be honest, I’m not thrilled about this decision as the levels have so many in’s and out’s that you are punished for choosing the wrong door. Compounded with the game’s checkpoint system that still doesn’t make much sense to me.

Stats and buffs are handled a bit differently than what I was used to. Instead of being able to level up by experience points, this game takes a different route. Here, you have two primary ways of accumulating stats. The first is the talent tree that’s comprised of tiers. These tiers have several different talents you can choose from, all of which can be acquired using experience points, and a final talent that only becomes available after defeating a specific boss. You can also purchase every talent per tier, but you can only use one of those talents at any given time, per tier. Giving you the ability to change up your active talents at any time. The nasty side of how this works is that after the first tier of talents. You’re forced to purchase at a number of talents before the next tier can be unlocked. I’m also not a fan of how the tier unlock system works.

Then there are the 4 main attributes; Stamina, Critical Chance, Damage and Faith. These are the ones that give your character the most benefit, and the ones you want. However, there’s no way to upgrade them outside of finding runes that are hidden throughout the levels. Meaning you’ll need to watch for them on your journey and there’s the chance that you’ll pass by some without even knowing it. Not to mention you have to interact with the rune, which is problematic if you have several enemies chasing you at the same time. There’s also another stat called Faith, which can open locked doors, hidden areas, and statues that will award blessings on you and more.

Combat is a mixed bag. At times it’s amazing, other times you’re playing keep-away with the enemies who can one-shot you if you aren’t paying attention. Then there’s the little issue of being overrun fairly easily and short of dodge or blocking, things get hectic real fast. Attacking, dodging and even blocking can use a considerable amount of stamina. It’s a dance at times, yet I managed to find my groove, eventually. However, the stamina usage is highly restrictive at times. Especially if you find yourself waiting at times for that stamina meter to slowly accumulate while you’re locked in combat.

He doesnt look too pleased

Of course, you’ll die a lot as you try to progress through the game. Each time you expire, you’re transferred back to the hub, where you’ll get up and attempt to where you died before. However, before setting out, you need to visit the smithy who conveniently handles all your gear. Forgetting to do so will send you out into the world, with no way to defend or attack. What makes it worse is that the game doesn’t even attempt to stop you or tell you that you’re missing something. It’s like it has a sick sense of humor, sending you off to die.

On top of trying to beat the game, there’s also a quest system in place. Here, you’re tasked with a variety of tasks, that will reward you. Except the system has a quirk. In one instance I had received a quest to kill the end boss of a certain level. The only issue was that I had already dispatched of that boss before and I didn’t want to go searching for it, nor beating it again. I had even had the weapon that you could only get after downing the boss. Surely that was enough to satisfy the quest requirements? Right? Well, no, it wasn’t. Instead, the game kept pointing me in the direction of the boss and that frustrated me. Perhaps gating the quests and how far I could progress without completing those quests would be been a better tactic.

There’s no denying that Dark Devotion is a beautiful looking game. Yes, it’s full of darks, browns, and greys, that’s the theme of the game. Yet, the pixel art in action is mesmerizing and has to be seen in action to appreciate it. Everything is also animated exceptionally. From your character, down to the smallest enemy. As for the sounds, there’s not much here that struck me as remarkable. The music gets the job done and the sound effects are solid. I get the vibe that Hibernian Workshop was going for, but it feels like something is missing.

Youll see this screen often

Previously, my review mentioned an issue with my Xbox One controller while playing the game. Thankfully, this was addressed in an update. However, there is still the issue of not being able to bind keys or buttons. While the default layout for the controller works fine, I’d like a bit more freedom with my setup.  On top of that, the options available are slim pickings. The game uses your monitor’s resolution, with only a windowed mode available outside of that. There’s also no cloud saves. Why is this still an issue with could saves being so commonplace?

The main issue I have with the game is that it doesn’t tell you much of anything. Short of a basic control scheme, the game expects you to figure out everything on your own. I’m not referring to gameplay specifically, but how to play the game. Simple things that should be addressed like how to drop an item to pick up another (which is holding down the direction on the d-pad). Or that every time you die that you need to revisit the smithy. The opening tutorial doesn’t even get the player prepared for what’s in store. These are essential things that players need to know. A simple tooltip would suffice, for many of these issues. 

It might seem like I’m too hard on Dark Devotion and that I’m not a fan of it. However, it’s the opposite. The gameplay can be enjoyable and there’s plenty here to like if you can get past the first few hours. I want to see if Hibernian Workshop addresses the flaws I pointed out and makes the game available on other platforms.

Review Disclosure Statement: Review code for Dark Devotion was provided to us by the publisher for review purposes. For more information on how we review video games and other media/technology, please go review our Review Guideline/Scoring Policy for more info.

Affiliate Link Disclosure: One or more of the links above contain affiliate links, which means at no additional cost to you, we may receive a commission should you click through and purchase the item.

Dark Devotion

Summary

Dark Devotion has a lot going for it. There’s a lot of interesting design choices here, albeit flawed and need to be fleshed out before the game can shine. Until that happens, this game will leave you frustrated and lost, which isn’t a good feeling.

Pros

  • The pixel art is amazing well done
  • Various amounts of enemies and challenging bosses
  • Huge and vast world to traverse, with lots to discover

 

Cons

  • Way too many cheap deaths
  • Not able to re-bind controls
  • Dying more a chore than it should be
  • Stamina usage and Talent tree need some work
Overall
3.5
Dark Devotion metroidvania PC Roguelike RPG The Arcade Crew
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
  • X (Twitter)
  • LinkedIn

Keith has been a fan of geek culture and video games ever since his father gifted him his first gaming console many decades ago and has used this love of for the genres to start The Outerhaven. Keith keeps follows on the ongoings of videogames, anime, comics and technology, and while he has been writing about these topics for the past 14 years, he has been a gamer and tech guy for 30 years.

Related Posts

Atelier Resleriana: The Red Alchemist & The White Guardian Gets First Look

Mortal Shell 2 Brings Faster Combat, Bigger Worlds, and Guns to the Soulslike Experience

TOKYO BEAST Reaches Rank 1 on Japan’s Free Games Chart

Resident Evil 9: Requiem Hands-Off Preview — Third-Person Perspective Is Back, Plus New Gameplay Details

SGF 2025 – Onimusha: Way Of The Sword Hands-Off Preview

Capcom’s Pragmata Surprises at Summer Game Fest 2025: Not Your Typical Shooter

Latest Posts

Virtua Fighter 5 R.E.V.O. 1.04 Patch Released – Replays Aplenty

June 15, 2025

The Evil Within Deserved More: A Great Horror Series Left Behind

June 15, 2025

More Nintendo Switch 2 Records Revealed For The US and Japan

June 15, 2025

Sony Admits To Monitoring Nintendo Switch 2 Success

June 15, 2025

Atelier Resleriana: The Red Alchemist & The White Guardian Gets First Look

June 14, 2025

Code Vein II Hands-Off Preview at SGF 2025

June 14, 2025

Mortal Shell 2 Brings Faster Combat, Bigger Worlds, and Guns to the Soulslike Experience

June 13, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Reviews on Open Critic • Reviews on CriticDB
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.