Close Menu
  • Latest
  • Help Support Independent Journalism
  • Features
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • Card & Tabletop
    • VR
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord

Follow Us

X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»Nintendo»Netherrealm Studios To Address The Problematic Towers of Time In Mortal Kombat 11

Netherrealm Studios To Address The Problematic Towers of Time In Mortal Kombat 11

By Keith MitchellApril 23, 2019
Mortal Kombat 11_1280x720

While Mortal Kombat 11 releases today on PS4, Xbox One, Switch, and PC, there’s already trouble. 

More to the point, the nature in which the Towers of Time and how much of a drag they are. Forcing you to use consumables and face off against super cheap bosses. The progression through the towers has also been a main point of concern, from multiple reviews and influencers. Many have likened the game to that of a mobile game. 

Not to mention multiple glitches that have prevented people from playing the Towers of Time. Toss in the concern that you can’t even play the Towers of Time when you’re disconnected as well. Which is pretty silly if you ask me, especially since it’s a single player affair anyway.

Either way, this is definitely not a good start for a game that has been only recently released.

not only that but the crates are randomized so i can't go to a specific crate to unlock something for my character. either give more rewards in the towers of time, lower the requirements for unlocks or just let people buy everything in the krypt.

— Super (@lSuper_) April 23, 2019

Thankfully, both WB Games and NetherRealm Studios have been paying attention. As such, during yesterday’s and final Kombat Kast live stream, the team has promised to correct the problems. 

As Ed Boon has stated, he’s hoping we see an update in hours, rather than days. We’ll just have to wait and see, but at the same time, it’s sad to see this happening.

MK11 PSA 😀

In case you missed yesterday’s Kombat Kast: We have a hot fix/improvements koming to address those super hard Towers of Time as well as better rewards/economy to be used in the Krypt.

Hoping/expecting it’ll be more like HOURS than days.

Will keep you posted👍🏻

— Ed Boon (@noobde) April 23, 2019

How did the devs not see that this could be a concern with the community? And while exactly did they lock single player progression and requiring being online? Hopefully, that’s one of the things that get reverted and asap.

We’ll have to wait and see how this turns out, but if you’re wary about the recent turn of events. You may want to hold off on picking up Mortal Kombat 11.

As always, we’ll be following the story and will update you when we find out more information.

Mortal Kombat 11 netherrealm studios PC Ps4 Switch Tower of time update XBox one
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
  • X (Twitter)
  • LinkedIn

Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

Latest Articles

A Time Slip of 10,000 Years: Prime Rose Receives Home Media Release from AnimEgo

December 8, 2025

Crunchyroll Manga Announces What’s New in December 2025

December 8, 2025

My Hero Academia: Vigilantes Sets January 5 Premiere in New Trailer

December 8, 2025

Calamity Angels: Special Delivery Heading To Steam 2026 Closed Beta Sign Ups Are Live

December 8, 2025

Capcom Talks Strategy In Bringing Games To Nintendo Switch 2

December 8, 2025

Could We Learn The Name Of Final Fantasy VII Remake’s Final Game Soon?

December 8, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy
Ethics Policy • Terms of Service • Metacritic • OpenCritic • CriticDB
Ownership & Funding Disclosure • Fact Checking & Corrections Policy • Editorial Policy
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.