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Home»News»Gaming News»PC Gaming»Capcom Finally Released That High Resolution Textures DLC For Monster Hunter World

Capcom Finally Released That High Resolution Textures DLC For Monster Hunter World

By Keith MitchellApril 9, 2019
Monster Hunter World Header

When Monster Hunter World was released for the PC, the first thing players released was that there was something odd with the textures. Not only were they low-quality textures, but there was an apparent bug that didn’t allow the textures to properly load. Sure, there was a workaround using mods, but many considered this to be unacceptable.

Capcom did address the issue and stated they were going to release a higher resolution texture pack in the future. They just didn’t say when this would happen. Well, looks like they did make good on their word. On April 4, 2019, they released a new update 5.2 that added several features to the game. Which also included support for a High-Resolution Texture Pack DLC.

Great news, right? Well, yes, but this update does come with some restrictions. Mainly that the DLC does require a video card with at least 8GB of VRAM. Meaning several video cards on both AMD’s and Nvidia’s camps are going to have to sit this one out. Or at least that’s what Capcom says. However, during my testing, I haven’t see the VRAM usage go over 6GB. Of course, your mileage may vary but you might as well give it a shot. The update also weighs in at 29GB, so it’s a hefty download.

Once you download it, you’ll need to go to the games graphics settings, advanced settings and enable it.

Monster Hunter World HR Textures DLC

Impressions? For starters, with the new TAA + FXAA settings and the high res textures in place, the game looks better than ever. Definitely, a lot sharper and the muddled textures are a thing of the past. It also made my video card scream a bit more, but that’s never a good thing. Seriously, I need to invest in wwater cooling my video card.

Monster Hunter World is available for the PS4, Xbox One , nd PC. 

Monster Hunter World High Resolution Textures

High Resolution Textures Monster Hunter World PC
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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