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The OuterhavenThe Outerhaven
Home»News»Gaming News»Patch 1.2 Is Now Out For State Of Decay 2 And It Weighs 20GB

Patch 1.2 Is Now Out For State Of Decay 2 And It Weighs 20GB

By Keith MitchellJune 1, 2018
State of Decay 2

Undead Labs has announced that they’ve just released a new patch for State of Decay 2. Patch 1.2, weighs in at 20GB, so get to downloading. This patch addresses several issues, including performance and network stability, as well as gameplay issues.

This patch is available for both the Xbox One and Windows 10.  Full patch notes can be found below. But seriously, get a cup of coffee or something. It’s going to be awhile to download that 20GB patch.

State of Decay

Gameplay

  • Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing
  • Fixed instances of clients dealing damage to their host’s non-active community members with explosives
  • Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)
  • Characters no longer “self-shadow” when using a flashlight in multiplayer
  • Fixed issue with doors appearing the opposite of the state they are in
  • Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character
  • Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
  • Fixed rare bug that could prevent Warlord legacy arc from being completed
  • Fixed rare bug that could block Sheriff legacy arc from starting
  • Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker

Networking and Multiplayer

  • Numerous networking bandwidth and CPU improvements
  • Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
  • Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
  • Host facilities no longer appear invisible to clients during multiplayer

Zombie and Character Behavior

  • Zombies no longer become immune to the Assault Kick
  • Reduction of step height to prevent survivors popping up onto props while moving

HUD

  • Fixed issue with player HUD disappearing after NPCs are executed by zombies
  • Community advice list no longer shows up under vignette on the map

Environment and Collision

  • Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck
  • Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop
  • Elimination of white line that appears when driving at night time
  • Addressed a variety of spots in world where player was not able to climb over props they should’ve been able to
  • Additional polish and reduction of LOD popping
  • Additional lighting tuning passes, reduction in glowing props

Other Fixes

  • Addressed a variety of general crash bugs
  • Updated a number of strings that were previously hardcoded in English
  • Audio mix optimizations

State of Decay 2 is available on both Xbox One and Windows 10. It’s a fun game, especially if you enjoy smashing zombies. And doesn’t enjoy that?

Related Posts

  • State Of Decay 2 Already Has Over 1 Million Players
  • Orisa To Hit the Live Overwatch Roster On 3/21
  • New Gameplay Footage Of Voodoo Vince: Remastered
  • Forza Horizon 3 Hot Wheels Is Criss Cross Crashing Onto Xbox One and PC
patch 1.2 PC State of Decay 2 Undead Labs update Windows 10 XBox one
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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