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The OuterhavenThe Outerhaven

Xbox’s Forza Racing Franchise Surpasses $1 Billion in Sales

By Keith MitchellFebruary 13, 2017

Congrats to Microsoft, Turn 10 Studios and Playground Games, for surpassing$ 1 billion in retail sales for the Forza racing series. According to Xbox Wire, the racing franchise managed to surpass the $1 billion mark during December 2016. With a huge push of those sales coming from last year’s smash hit racing title, Forza Horizon 3 with 2.5 million units being sold.

Today, we’re excited to share a major milestone – as of December 2016, the Forza franchise has exceeded $1 billion in retail sales.

“Since the beginning, Forza has combined stunning graphics, racing’s leading simulation engine, and an emphasis on fun and accessibility,” said Phil Spencer, head of Xbox. “With the Forza series, Turn 10 Studios has built the world’s largest racing community. We couldn’t be more proud of their success.”

We’d like to thank our amazing fans and partners for their continued support and we can’t wait for you to see what 2017 will bring.

https://youtu.be/vD1ccSM9qiA

I’m definitely excited, especially since Forza has been one of my favorite racing series of all time. It’s right up there with Gran Turismo and Need for Speed. It’s only going to get better from here. I can’t wait to see and hear what they have planned for Forza Motorsport 7 for Xbox One, PC, and Scorpio.

Source: Xbox News Wire

forza Forza Horizon 3 microsoft Playground Games Turn 10 Studios Video Games Windows 10 Games Xbox 360 XBox one
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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