Close Menu
  • News
  • Features
  • Summer Game Fest 2025 Coverage
  • Guides
  • Previews
  • Reviews
  • Gaming News
  • Entertainment News
  • Tech
  • Podcasts
  • About Us
  • Contact Us
X (Twitter) YouTube RSS
Facebook X (Twitter) Instagram YouTube
The OuterhavenThe Outerhaven
  • News
  • SGF 2025
  • Features
  • Guides
    • Elden Ring Nightreign Guides Hub
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Virtual Reality Will Preserve Human Experiences

Virtual Reality Will Preserve Human Experiences

By David KirbyFebruary 24, 2017

Virtual reality (VR) has an important role to play in cataloging and preserving human experiences of cultural significance. VR is unique among storytelling methods because of the way it inherently immerses viewers. I believe it’s only a matter of time before VR becomes integral to our news media, political process, entertainment, and education. Imagine having the ability to observe in first-person historic protests, natural disasters, political speeches, and other newsworthy happenings from anywhere in the world.

I’m not the only one who has seen the potential it has to revolutionize the way our very society operates. Pioneering journalists have recorded earthquakes in first person VR that you can experience virtually. What better way to engender empathy and build cross-cultural understanding than to demonstrate what it’s like to be there in that moment?

I’ve personally had several opportunities to use virtual-reality headsets and found it genuinely impressive, and it’s no wonder it has caught on. The virtual reality industry is growing – some forecasts predict that the virtual-reality and augmented reality market could be worth as much as $122 billion by the year 2021.

Google Cardboard, the Oculus Rift, and the other virtual-reality headsets have found their way into classrooms. There’s already talk of developing virtual-reality libraries that anyone can ‘visit’ to read and learn. The possibilities run further: professional athletes in the NFL use virtual-reality to simulate games and help them refine their real-world skills. The US military uses VR to train soldiers and valuable tactics that could save lives on the battlefield.

The entertainment industry has also been quick to embrace virtual-reality, and it could make a real difference in preventing the ticket scalping industry that invariably follows live events. It would certainly be a welcome change of pace for musicians and performances to offer digital tickets for direct VR streams of their performances. This removes the scarcity factor associated with traditional tickets, in the process circumventing the opportunity for third-party companies like TicketMaster to swoop in and buy all the VR tickets.

Fans want to experience their favorite shows in any way they can. Before the Tony Awards, even the cast of Hamilton used Facebook’s VR capability to give a sneak peek of the cast performing. It was an appreciated move, because let’s face it: not everyone can afford $3000 tickets to see Hamilton. Broadway stars retire and productions get new cast members. In very real sense, the specific performances are once-in-a-lifetime experiences. If you’re not there then you’ll never have an opportunity again to experience it without VR.

Virtual-reality is unprecedented for the way that it immerses audience in any experience they’re participating in. Knowing how far technology has advanced in twenty years, I cannot imagine how much more realistic VR will be twenty years from now. Beyond entertainment, I see virtual-reality’s true potential lying in its ability to preserve human history in living color. Virtual reality can provide equal access to information and events because it inherently defies any concept of scarcity, limited time, or lack of physical space.

Augmented Reality entertainment Tech virtual reality VR vr headsets
Avatar photo
David Kirby
  • Website
  • Facebook
  • X (Twitter)

David Kirby writes about pop culture and tech and can be found at Bardist. He grew up adventuring in the great outdoors with Snake Eyes, Optimus Prime, and Boba Fett.

Related Posts

First look and New Information about Madden NFL 26

Dead By Daylight 9th Anniversary Celebration

Tarkir: Dragonstorm – Join your clan and break the storm

EA Sports Confirms Release Date for F1 25

The Outerhaven Wishes You and Yours a Very Merry Christmas

Legend of Zelda Producer Says He Always Shapes The Game’s Story Around Gameplay

Latest Posts

Renown Alpha Preview – Medieval ARK PvP Mayhem

June 15, 2025

Fatal Fury: City of the Wolves Andy Bogard Gameplay Trailer Revealed

June 15, 2025

My Nintendo Switch 2 Dock Died in Less Than a Week

June 15, 2025

Manga Review: Rainbows After Storms Vol. 4

June 15, 2025

Manga Review: Rainbow Days Vol. 16

June 15, 2025

Virtua Fighter 5 R.E.V.O. 1.04 Patch Released – Replays Aplenty

June 15, 2025

The Evil Within Deserved More: A Great Horror Series Left Behind

June 15, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Reviews on Open Critic • Reviews on CriticDB
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.