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Home»News»Gaming News»Mass Effect: Andromeda PC System Requirements Outed

Mass Effect: Andromeda PC System Requirements Outed

By Keith MitchellFebruary 24, 2017
mass-effect-andromeda-screenshot-01

It figures the one day that I don’t check EA’s Origin to see what the system requirements were for Mass Effect: Andromeda is the day they release them. Oh well, at least we finally know what they are, which you can see below.

MINIMUM SYSTEM REQUIREMENTS

OS: 64-bit Windows 7, Windows 8.1 and Windows 10
PROCESSOR: Intel Core i5 3570 or AMD FX-6350
MEMORY: 8 GB RAM
VIDEO CARD: NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB
HARD DRIVE: At least 55 GB of free space
DIRECTX: DirectX 11

RECOMMENDED SYSTEM REQUIREMENTS

OS: 64-bit Windows 7, Windows 8.1 and Windows 10
PROCESSOR: Intel Core i7-4790 or AMD FX-8350
MEMORY: 16 GB RAM
VIDEO CARD: NVIDIA GTX 1060 3GB, AMD RX 480 4GB
HARD DRIVE: At least 55 GB of free space
DIRECTX: DirectX 11

Now that we have the requirements, something is bothering me. The recommended specs are a GTX 1060/RX 480. Now while both cards are decent, they’re good up to 1080/1440p. Hitting 4K territory is a different story, however, EA and Bioware haven’t stated if the requirements are for 30fps or 60fps, nor the resolution. Yet, the CPU requirements are hefty.

Guess we’ll find out how the game performs when it’s released on March 21st, 2017. Or on March 16th, 2017, if you subscribe to EA’s Origin service.

bioware EA Mass Effect Andromeda PC gaming PC System Requirements RPG space opera
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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