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The OuterhavenThe Outerhaven
Home»News»Gaming News»New No Man’s Sky Patch release for PS4 and PC addresses performance issues

New No Man’s Sky Patch release for PS4 and PC addresses performance issues

By Keith MitchellAugust 19, 2016
No Man's Sky

If you’ve picked up No Man’s Sky on the and have been running into issues regarding the game’s performance or have just been sitting back and waiting for a fix, you may be in luck. No Man’s Sky developer, Hello Games, has released their first post-release patch that addresses issues such as frame rate and stability. The release notes for the patch haven’t been released yet, so we don’t know exactly what changes were made,

The release notes for the patch haven’t been released yet, so we don’t know exactly what changes were made, @Sean Murray did point out that the patch does add support for more hardware on the PC, as well as bumping up the frame rate for lower end builds. On the PlayStation 4 front, the patch addresses stability and apparently a few other things.

Patch notes incoming but PC build adds support for more hardware + improves frame rate at low spec. PS4 improves stability + lots more :)

— Sean Murray (@NoMansSky) August 18, 2016

Due to the team currently working on issues that plague the PS4 and PC of the game, adding content to the game has been put on hold.

No Man’s Sky is currently available for PlayStation 4 and PC. Don’t forget to check out our review of No Man’s Sky as well.

Hello Games No Man's Sky PC Performance issues Ps4
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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