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The OuterhavenThe Outerhaven
Home»News»New Details on Competitive Play Mode for Overwatch

New Details on Competitive Play Mode for Overwatch

By Josh PiedraJune 24, 2016

A new patch has been deployed to the public test realms which contains information on Overwatch’s upcoming Competitive Play mode. Credit goes to Overpwn.com for the breakdown of the datamined information as well as the videos.

  • Earn an Ilios themed player icon, spray, and competitive points to put towards golden guns.
  • You must be at least level 25 to play competitive, be within 50 skill rating of your friends, and not be banned.
  • Skill rating is different than your player level. Skill rating is between 1 and 100.
  • 10 Placement matches need to be played – this rewards you with a spray.
  • Season ends August 18.

An animated spray has also been datamined in the patch and will be Overwatch‘s first spray to contain an animation!

Overwatch‘s Competitive Mode will also reward players with golden weapons which can be purchased for 300 of the special currency you earn in Competitive Mode.  Overpwn has a video showing off all of the golden weapons.

While an end date to Overwatch’s first competitive season is known, a start date is not, however, seasons are scheduled to last three months so we can expect this patch to go live very soon unless Blizzard wants their first season to be shorter than others.  

Below are the official PTR Patch notes from Blizzard themselves:

Please note that the below patch notes only include changes available for testing on the PTR. While the PTR is PC-only, many of these changes will also be available on PlayStation 4 and Xbox One in the forthcoming retail patch. 

PATCH FEATURES

New Feature: Competitive Play
Once you hit level 25, you’ll have access to our newest feature: Competitive Play. This mode was designed to be a more serious experience, allowing players to hone their skills and perfect their strategies. But before diving into the fray, you’ll need to play 10 placement matches. These will allow our matchmaking system to gather enough information about your abilities to assign a skill rating.

With your newly acquired skill rating, you’ll be matched against players of a similar ability level. And if you play well and win games, the competition will become increasingly fierce throughout the two-and-a-half-month season. Plus, your performance will be rewarded with unique in-game items like sprays, player icons, and Competitive Points (which can be traded in for cosmetic Golden Weapons).

We’ve also made a number of changes to Overwatch’s match format for Competitive Play. Some of these changes are simple interface changes, while others ensure that maps and modes don’t favor one side or another—plus we’ve added a sudden death mechanic that ensures tied games are broken as fairly as possible. 

Because Competitive Play is more serious in nature, we want to make sure that player behavior is acceptable. This means that the penalties are more severe than in the Quick Play or Weekly Brawl! modes. Leaving a game early or stepping away from your computer will make you ineligible to join a game until the previous game has ended, and continued infractions could result in restrictions or removal from Competitive Play.

GENERAL UPDATES

Gamepad Controls

  • Players can now swap the left and right sticks on a control pad
  • “Legacy” controls option has been added:
    • Left stick up/down moves forward/backward
    • Left stick left/right turns left/right
    • Right stick up/down aims up/down (these can be inverted)
    • Right stick left/right strafes left/right
    • Sticks can also be switched
  • Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement

Miscellaneous

  • When activating Widowmaker’s Ultimate ability, Infra-Sight, her voice line will now be audible map-wide
  • “Weapons” section added to the Hero Gallery
  • Added McCree as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Added a variety of a social options to the hero selection and end of match screens
  • Removed “Prefer”/”Avoid” player system

BUG FIXES

General

  • Fixed a bug that would cause players’ weapons to auto-snap straight up or down when the crosshair was aimed between 85 and 90 degrees
  • Fixed a bug that caused players who backfilled and then completed a game to sometimes receive a loss on their Career Profile and not receive their XP bonus for backfilling
  • Fixed a bug that would move players toward the source of a knockback rather than away from it
  • Fixed a bug that caused Hearthstone-themed sprays to ignore localization
  • Fixed several framerate issues that could occur when cycling through the hero selection menu
  • Fixed a variety of issues with and made several improvements to ambient lighting 
  • Made some improvements to how AI heroes respond to one another 
  • Made a variety of performance and optimization improvements across the game
  • Unicode keys for non-English keyboards are now displayed properly in the keybinding interface

Maps

  • Players can no longer be resurrected in out-of-play areas on Ilios

Heroes

  • Fixed a bug with the “Junkrat RIP-Tire Kills—Average” lifetime statistic

  • Fixed a bug that allowed some projectiles to shoot through Reinhardt’s Barrier Field

  • Fixed a bug that allowed Torbjörn to pick up Scrap while dead

Related Posts

  • Blizzard Set to Unveil New Overwatch Animated Short: Dragons
  • Overwatch Releases a Day Early on May 23
  • Thousands of Overwatch Players Already Banned
  • Torbjorn Getting Nerfed on Console Version of Overwatch
Bastion blizzard Competitive Play Dva FPS Golden Hanzo Overpwn Overwatch Reaper Video Game
Josh Piedra
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Josh has been an anime fan for nearly twenty years. In addition, he is a light novel author with over 25 books published as well as the owner of Meteora Press, his personal publishing label. Anime and otaku culture isn't Josh's only area of expertise. He also has a Bachelor of Arts in Game Design and has created a handful of independent games along with a deep working knowledge of the gaming industry.

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