Close Menu
  • Latest
  • Help Support Independent Journalism
  • Features
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • VR
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Pop Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord

Follow Us

X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop & Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Tabletop & Card Game
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Pop Culture
    • Books
    • Toys
  • Tech News
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven

New Technique, “A-Landing”, Could Change Super Smash Bros.

By Aaron SandersDecember 9, 2015

Although traditionally designed as a game to be played casually amongst friends, Super Smash Bros. developed a highly competitive professional scene from the beginning. Those of us who played regularly aspired to play as well as pros such as Ken and ChuDat, to name a couple. I remember looking up YouTube videos to learn how to Wavedash and L-Cancel, techniques utilized to confuse your opponent, or recover more quickly. A-Landing is a new technique that has recently been discovered in Super Smash Bros. for Wii U/3DS that many are putting to use in matches to cut time on recovery when landing back on the stage after tumbling. It works by exploiting auto-cancel frames and differs slightly depending on which character you’re playing but if effective in more quickly responding to your opponent’s next move and throwing them off guard.

This new move, A-Landing, begs the question: what other techniques are yet to be discovered by Smash players everywhere? Time will tell, and it will be interesting to see how this affects the competitive scene, if at all. For a tutorial on how to perfect A-Landing, Beefy Smash Doods over at YouTube has put together a video to show how it’s done, so check it out by clicking below.

Video Source: Youtube

3ds brawl Melee nintendo super smash bros Video Games wii U
Aaron Sanders- The Outerhaven
Aaron Sanders
  • Website

After upgrading from an Atari 2600 to an NES on his seventh birthday, Aaron grew up on old school platformers and classic PC point and click adventure games. An IT professional by day, he freelances design, video editing, and illustration in his free time.

Latest Articles

Cronos: The New Dawn Is Getting an Easy Mode in Early 2026

December 22, 2025

Pragmata Preview: Hands-On Hacking with the Sketchbook Demo

December 22, 2025

Gachiakuta Gets 2nd TV Anime Season And Video Game

December 21, 2025

Chainsaw Man TV Anime Reveals Assassins Arc

December 21, 2025

Black Clover Season Two Gets 2026 Release And Promotional Video

December 21, 2025

A Wild Last Boss Appeared! TV Anime Gets 2nd Season

December 21, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy
Ethics Policy • Terms of Service • Metacritic • OpenCritic • CriticDB
Ownership & Funding Disclosure • Fact Checking & Corrections Policy • Editorial Policy
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.