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Home»News»Gaming News»New Technique, “A-Landing”, Could Change Super Smash Bros.

New Technique, “A-Landing”, Could Change Super Smash Bros.

By Aaron SandersDecember 9, 2015

Although traditionally designed as a game to be played casually amongst friends, Super Smash Bros. developed a highly competitive professional scene from the beginning. Those of us who played regularly aspired to play as well as pros such as Ken and ChuDat, to name a couple. I remember looking up YouTube videos to learn how to Wavedash and L-Cancel, techniques utilized to confuse your opponent, or recover more quickly. A-Landing is a new technique that has recently been discovered in Super Smash Bros. for Wii U/3DS that many are putting to use in matches to cut time on recovery when landing back on the stage after tumbling. It works by exploiting auto-cancel frames and differs slightly depending on which character you’re playing but if effective in more quickly responding to your opponent’s next move and throwing them off guard.

This new move, A-Landing, begs the question: what other techniques are yet to be discovered by Smash players everywhere? Time will tell, and it will be interesting to see how this affects the competitive scene, if at all. For a tutorial on how to perfect A-Landing, Beefy Smash Doods over at YouTube has put together a video to show how it’s done, so check it out by clicking below.

Video Source: Youtube

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Aaron Sanders- The Outerhaven
Aaron Sanders
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After upgrading from an Atari 2600 to an NES on his seventh birthday, Aaron grew up on old school platformers and classic PC point and click adventure games. An IT professional by day, he freelances design, video editing, and illustration in his free time.

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