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Home»News»Gaming News»Deathsmiles coming to PC in 2016

Deathsmiles coming to PC in 2016

By Keith MitchellDecember 26, 2015

The next Cave shoot em up / shmup to make it’s way to the PC via Steam is Deathsmiles. You heard me, Cave’s most infamous shmup title will finally make it’s way over to the PC in 2016 and will be the second title to do so, following the recent release of Mushihimsama.

Announced during today’s event in Japan, Transition Shmup, Degica Games as announced that they will be porting the title. As an added plus, the game will also support local co-op and 6 different playable game modes.

• Horizontally scrolling bullet-hell madness across SIX different game modes.
• Spooky good fun! Battle ghosts, demons, man-eating plants, and even giant cattle in this gothic horror-themed adventure.
• FIVE playable angels to choose from, each with her own faithful familiar.
• Supports two-player local cooperative play. Banish the forces of Hell together!
• Reap what you sow with the challenging and powerful Counter system.
• Freely choose your path and difficulty with nonlinear progression between various macabre stages.

For more info on the title, check out http://deathsmiles.caveshmups.com.

Related Posts

  • Deathsmiles on PC get a March 2016 release date
  • Deathsmiles Is Now Available on Steam
  • CAVE set to bring their bullet hell shmups to Steam
  • Dodonpachi Daifukkatsu Is Finally Making Its Way to the PC
cave deathsmiles Degica Shmup shoot em up steam transition Shmup
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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