Boss, We Need To Talk: My Thoughts on Metal Gear Solid V

This weekend, I was finally able to finish Metal Gear Solid V: The Phantom Pain. Well, I say finish, but I’m still playing it. The game is so massive and has so much to do after the main missions are cleared that it can feel almost daunting. But I could always take a break. I could always move on and come back another day in order to extract the seventh highly skilled soldier, or to clear mines for the fifth time. But I’m not. I don’t think I’m ready to move on.

NOTE: Needless to say, if you haven’t beaten the game yet, DO NOT scroll down and please leave this page now. I am going to be spoiling everything and I don’t want to ruin it for you. Once you finish it, definitely come back.


I took up an obsession with Metal Gear in 2011, when the HD collection released. In the weeks before, I pulled out my copy of Metal Gear Solid that I had owned for ages and never really played, and played it. And then I beat it. And then I played it again (I wanted to see the other ending, and unlock the item that came with it). I was enamored, and couldn’t wait to play Sons of Liberty when the HD collection came out. In fact, I didn’t. I pulled out my copy of Metal Gear Solid 2: Sons of Liberty for PS2 and started it up (yeah, I owned this thing for years and didn’t touch it. Quite sinful, younger me). I got as far as finishing the Tanker chapter before the HD collection hit, which was the true beginning of my fascination with the franchise. To this day, Sons of Liberty is one of my favorite games of all time, and definitely my favorite Metal Gear game. In the months leading up to The Phantom Pain’s release, I started to think that would change. I can now safely say that I was wrong.

This all isn’t to say that The Phantom Pain did not deliver on most fronts for me. Our review can be read here, and I agree with what it was given. This isn’t meant to be a review of the game itself, but more a review of what it means. A review of what this game managed to accomplish, and in turn failed to accomplish simultaneously.

Metal Gear Solid V: The Phantom Pain is not the finale that this franchise needed, and it is not the sendoff that Big Boss deserved.

The game did a lot of things right. Every performance made me shudder, especially Kaz and Huey. Kudos to Robin Atkin Downes and Christopher Randolph for making me feel horrible (in the best possible way). I could constantly feel the pain Kaz had gone through, and several tapes involving Huey’s deception made my jaw drop. These were some seriously amazing performances. Also, Quiet’s entire arc was superb, and nearly had me in tears during her final mission. Yet another person to give their life in order to save Big Boss. Except she didn’t. She was deceived, just like me.

Kojima managed to pull another Metal Gear Solid 2; prior to release, we were all lead to believe we would be playing as one person, when in fact we’d be playing as another. While not as severe as a switch (I mean, going from Solid Snake to Raiden is pretty noticeable, right?), it sure as hell stings when you look forward to seeing your favorite character develop into this “horrible” villain, and instead play the entire game as his proxy through some batshit twist and crazy bait-and-switch. That’s Metal Gear for you though, isn’t it?

Metal Gear Solid 4: Guns of the Patriots wasn’t just a proper ending for Solid Snake; it was a fitting end to the franchise, able to tie up so many loose ends that it was a knotted mess at times. But after replaying it recently, I realized it had this massive sense of closure for every character involved, especially Big Boss. It’s a shame I didn’t realize that sooner. I was so glad to get The Phantom Pain, and I was so glad to fill in that massive gap in the timeline. The trouble is, that gap was filled focusing on the wrong person. That gap was filled focusing on a carbon copy of my favorite character, who merely adopted his mannerisms, abilities, and even appearance. That gap was filled focusing on a man that needed no conclusion, and by extension no introduction.

It was all well implemented, in my opinion. Kojima had thrown the twist at us right at the start, and managed to make us be in denial for the entire narrative. I made up excuses, read threads on Reddit, trying to validate that I truly was Big Boss through the entirety of the game, only to get the basic message of “nah, you were right the first time” at the very end. It felt smart, but that doesn’t make it hurt any less.

We see the real Big Boss, if only momentarily, and we learn what his goal was during the events of The Phantom Pain. Now, I’ll never get to see him achieve these goals. I’ll never see him rally his own troops and build his own “army without a nation.” I’ll never see him get the true finale he deserves. It’s almost genius, the retcon they placed for the original Metal Gear, where Big Boss informs his “phantom” of the plan for Operation Intrude N313, and in the end he’s the one who dies, while Big Boss himself is probably home, safe, and playing the game on his MSX2 in the wake of the Zanzibarland Disturbance. The series did come full circle, just not in the way I would have wished.

I feel like Kaz. I feel betrayed. His best friend wasn’t really there to support him, and he was instead simply expected to be supportive. I didn’t witness my favorite character become a villain, a demon, or the main antagonist we come to know. I witnessed him become an asshole that turns his back on everyone in his “final chapter.” I agree with Kaz. Send him straight to hell, Miller.

And yet, even after all this, I don’t hate him. Maybe that’s why I’m so bothered. I don’t hate Big Boss, because he didn’t do anything. He literally wasn’t there to do anything, and while I hate him for that, I don’t hate him himself. I wanted him to have his own finale, where he becomes the evil man we all knew, and dies by Solid’s hand. Not one where he isn’t even there, and instead has a noble newbie doing his bidding and raising his reputation.

That’s why I’m not ready to move on. It’s the end of a saga, an era, and it doesn’t feel like one. It feels like there is still so much more to see, but we never will. I’ll keep playing for now, until I can finally accept that. Man, fuck Hideo Kojima. Making me have feelings and opinions about this shit. I sincerely can’t wait to see where he goes next, despite all this ultimately being his doing. I hope he gives us all another ruse some day. Hopefully it won’t be as much of a slap to the face as this one was for me.

Farewell, sweet prince.

About The Author

Mark Sullivan

Mark is a student in Philadelphia currently working towards a B.S. in Information Science & Technology. Starting in 1998 with a hand-me-down PS1 and the demo for Spyro The Dragon (which he played COUNTLESS times), his love of gaming soon elevated when he borrowed Final Fantasy VII from a friend for the first time. Now he's an avid collector, a semi-expert trophy hunter, and an overall lover of video games. Favorite games are Final Fantasy VII (I know, deal with it), Metal Gear Solid 2, Resident Evil 4, Dark Souls, and Psychonauts, to name a few.

4 Responses

  1. Dylan Harris

    Big boss wasn’t really a horrible person. It was all publicity and propaganda by the patriots that he was such a bad man. In mgs 1, people only talked about him being the ultimate soldier, not that he was pure evil. Most of us just had the particular image of B.B. being evil.

    • Keith D. Mitchell

      We wasn’t evil, but he sure the hell was manipulative, that’s fore sure. I mean, most people had figured out at the start of the TPP, what was going on. All in all i doesn’t detract from the game, but it does, for some, taint his legacy.

    • Mark Sullivan
      Mark Sullivan

      The series started before MGS1. In the original Metal Gear, he was pretty evil. There’s still a gap between what we ended on and what we started on as far as his path to villainy goes. Even with the retcon where Venom Snake is the Big Boss in MG1, Venom Snake is mostly a good and compassionate dude by the end of MGSV. He wasn’t in MG1.

      I mean, you could argue that there is no good or bad in Metal Gear, but when it started with Metal Gear back then, there was a fairly clear distinction. That’s what I was looking for, and that’s exactly what I didn’t see.

      Besides, we find out in the cassette tapes that the Patriots at the time (still Cipher and therefore Zero) weren’t actually as bad as we all thought either. So they definitely weren’t the ones spreading hate on Big Boss.

      Also, there is a point where Miller refers to Big Boss as a monster in the early games. He definitely did something messed up at some point. We’ll probably never really know now.

  2. Michael

    Kojima kind of went Christopher Nolan with Big Boss in Phantom Pain. Big Boss became more than just a person, but more of an idea itself it seems. This wasn’t the Big Boss we wanted, but in a sense the one we deserved. Them together is what makes Big Boss. It kind of goes to show that one person can really do only so much on their own. As much as it sucked to not experience it as Big Boss, it did add another layer of depth and with that depth it only created more questions.


Leave a Reply

Your email address will not be published.