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The OuterhavenThe Outerhaven
Home»News»Gaming News»Slightly Mad Studios cancels the Wii U version of Project CARS

Slightly Mad Studios cancels the Wii U version of Project CARS

By Keith MitchellJuly 21, 2015

After a year and a half of waiting, it seems that Slightly Mad Studios has thrown in the towel on attempting to get Project CARS to run on the Wii U with a decent frame rate.

“Despite much perseverance on the Wii U version of Project CARS we will no longer be actively pursuing development on it as the quality does not meet our own high standards nor our intended vision for the title on this platform. We eagerly look forward to any announcement of further hardware from Nintendo but right now Project CARS is simply too much for Wii U despite our very best efforts. Apologies to our Nintendo fans out there that have been waiting for further news on this but have no desire to release a product that isn’t at the very least comparable with our highest-rated versions on other platforms. We optimistically look forward therefore to what the future may hold.”

This doesn’t come off as a surprise seeing how the PlayStation 3 and Xbox 360 versions were cancelled quite some time ago, which prompt the question to why the Wii U version wasn’t cancelled at the same time. Despite how many feel about Nintendo’s console, the Wii U was slightly more powerful than the PS3 and Xbox 360.

The studio also mentioned that while the Wii U version is cancelled, they are looking to see what state Nintendo’s upcoming system is going to be like and depending if it’s up to snuff, may look to port Project CARS to it instead. 

cancelled nintendo project cars slightly mad studios wii U
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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