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Home»News»Gaming News»Project CARS 2 announced already?

Project CARS 2 announced already?

By Keith MitchellJune 22, 2015

Even though Project CARS was finally released a little over a month ago, it seems that Slightly Mad Studios is ready to go at it again and as such Project CARS 2 is in development. And yes Project CARS 2 will also be a crown-funded title, although there hasn’t been a budget announced for the title just yet. If you’re interested in the details and want to pitch in, head over to http://www.wmdportal.com/projects/project-cars-2.

I don’t know about you but feel it’s a tad too early to announce a sequel so soon and I don’t agree about the decision, especially since Project CARS still has issues that need to be addressed and wish they would look into that before announcing a sequel. Just a thought though.

With over 10 years of heritage and pedigree making some of the world’s most memorable and successful racing franchises – such as GTR, Need For Speed, and Test Drive – Slightly Mad Studios once again pioneered and innovated in 2015 by launching the critically-acclaimed and best-selling Project CARS; a game wholly funded and created by a passionate community of racing fans from around the world.

With tens of thousands of players testing the game, giving feedback on it, and creating assets for it throughout development, Project CARS has been hailed as a true competitor to long-established stalwarts, and as the market leader in both visual fidelity and technical expertise.

With an existing schedule of ON DEMAND content already underway to continue providing Project CARS with fresh new features, updates, and great things to play with throughout the year, Slightly Mad Studios now turns its attention to the future with the announcement of the continuation of the franchise with Project CARS 2. And once again, the sequel will be created, tested, and ultimately approved by you – the gamers – through the WMD Portal crowd-funding platform.
Picture
PRO RACING. ANYTIME. ANYWHERE.

Building upon the huge success of Project CARS being one of the highest-rated and fastest-selling racing games of this generation, Project CARS 2 continues to expand, innovate, and dominate with…
THE LARGEST TRACK ROSTER EVER – 50 unique locations and 200+ courses including ‘loose surface racing’ on dirt, gravel, mud, and snow. All will have dynamic time of day and weather allowing you to play anytime, anywhere

THE WIDEST VARIETY OF MOTORSPORTS with 8 different disciplines now including Rallycross, Hillclimbs, and Touge. 200+ cars from over 40 different vehicle classes including never-before-seen Concepts and Banned Race Cars

CO-OP CAREER – Play as the Teammate Driver, Spotter, Driver Swap, or Co-Pilot. More choices, more opportunities, more strategy, greater risks and greater rewards
SEAMLESSLY CONNECTED – Socialize and compete via Online Track Days, have players from around the world take the place of AI-controlled drivers in your solo play, and get news updates on the Driver Network around you

PRO ESPORTS RACING – Skill & Behavioural-based matchmaking, create your own Online Racing Seasons, and Live Broadcast and Spectator functionality

YOUR HOME FOR RACING – Your own personal, customisable Test Track to tune and test your cars. Invite others to showcase your passion for racing and learn race craft and engineering with the Project CARS Academy

So here we go again. Anyone want to take bets on when we’ll see part two released? Anyone?

PC playstation 4 Project CARS 2 simulation racing slightly mad studios XBox one
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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