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Home»News»Gaming News»Fire Emblem If Gives Us Private Castles and Face Rubbing

Fire Emblem If Gives Us Private Castles and Face Rubbing

By Keith MitchellMay 31, 2015

During a Japan only Nintendo Direct, Nintendo revealed the newest feature for upcoming Fire Emblem If. The feature will be called “My Castle” and serves as the players base of operations during the game.

https://www.youtube.com/watch?t=396&v=6oO7b-oWl2g

The player’s avatar is able to freely traverse their castle, similar to the villages in Fire Emblem Gaiden. The player is given the ability to erect various buildings within their stronghold. You can create shops to sell weapons, items, and accessories. The game also brings back the Arena. Similar to previous Fire Emblem games, you can bet items for profit. You can also create a hot spring, a lottery, and a temple. The final feature is the ability to invite various characters back to the player’s personal residence. Afterwards, you rub the face of your partner on touch screen. This supposedly will increase the bond between you and your partner.

Face Rubbing in action
Face Rubbing in action

It was also revealed the game would be compatible with the various Fire Emblem Amiibos. After scanning a Marth, Ike, or Lucina Amiibo, the player can interact and battle with said character.

New charcter information and changes to items were also revealed. You can read the character info here and the item info here.

Fire Emblem If releases June 25th in Japan. The game comes to the west in 2016. 

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Fire Emblem If nintendo Nintendo 3DS
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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