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The OuterhavenThe Outerhaven
Home»News»Gaming News»Nvidia to demo the PC version of Metal Gear Solid: Ground Zeroes

Nvidia to demo the PC version of Metal Gear Solid: Ground Zeroes

By Keith MitchellNovember 19, 2014

Metal Gear Solid: Ground Zeros PC

On November 16th, during an event held in Akihabara, Nvidia will be demoing the PC version of Metal Gear Solid: Ground Zeroes. The demo will be shown on a PC that is capable of running the game at a 4K resolution, thanks to a Nvidia Geforce GTX 980 3-way SLI setup. Hopefully we get to see some PC specific features during the demo.

Per Konami the PC version will be locked at 60fps, will feature increased shadow resolution, more simultaneous light sources, and an increase in the number of on-screen character models shown. The Dual Shock 3/4 controllers will be supported however tehy will not have any custom in-game inputs on the UI and only display the Xbox 360/Xbox One controller inputs.

Metal Gear Solid: Ground Zeroes, while available now for the PS3, PS4, Xbox 360 and Xbox One, will make it’s way to the PC as of December 18th, 2014. Konami has yet to reveal the minimum / recommended PC specs as of yet.

Source: Weekly Ascii, Gamespot

Related Posts

  • Metal Gear Solid: Ground Zeroes hops onto Steam on December 18th
  • Check out Nvidia’s Metal Gear Solid V: The Phantom Pain performance guide
  • Metal Gear Rising: Revengeance finally makes it way to the PC on January 9th
  • Konami is pushing Metal Gear Solid V to the PC after all!
Konami Metal Gear Solid: Ground Zeroes nvidia PC
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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