Assault Android Cactus (PC) Review

These are the droids you’re looking for

If I had to describe what Assault Android Cactus is like, i’d sum it up by saying that this the game you’d get if you’d combined Contra, Smash TV, Gunstar Heroes and tossed in some bullet hell game-play for good measure. That’s the best way to do this game justice. A top down, twin stick, adrenaline drinking, hyper active, can’t stop won’t stop shooter. A game that will have you and friends playing non-stop, either to beat the game or do prove who’s the better player.

Platform(s): PC now, PS4 and PS Vita in 2016
Publisher(s): Witch Beam
Developer(s): Witch Beam
Release Date: September 23, 2015
Price: $14.99

This game is a blast to play, get it, blast?

Anyway, the goal in this game is to blast your way from point A to point B. Sure there’s a story and a plot, but who cares about that, right? I relate the story to akin to a summer movie. We’re here to blow stuff up, not to read dialogue, or to get emotional. Screw that noise, I wanna use my big guns and use them and this game lets me do that. And when I say we, I mean none other than the star of the show, Cactus and her cast of reluctant androids; Holly, Coral and Lemon.

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But these other androids aren’t simply for show as several are available play with as well, with several others becoming playable after you’ve lain waste to a few bosses. In addition each character has a different weapon layout and have their own benefits and also negatives. For example, Coral is strong and powerful as she wields a shotgun, but add some distance between her and the enemy and she’s useless, while others such as a unlock-able character may have a weapon that covers the entire playing field, but has less firepower overall. How you play the game and which character you use will determined your outcome and there’s no such thing as any specific character being overpowered, it’s all in the wrists… er, hands. I will say that there are tiers of characters; easy, medium, and hard/advanced, so learning each character is the best way to enjoy the game.

The game-play is handled by using a dual stick setup and this game screams to be used via any dual stick controller such as a Xbox 360/Xbox One/Dual Shock 3/4 controller, but my preference was the Xbox 360 controller. You can play it with the keyboard as well if you choose to as well, completely up to you. The left stick handles the characters movement, right stick handles aiming your weapons, left trigger handles swapping in your secondary weapon and the right trigger is your blast them all to hell… ahem, fire button. Movement is tight, and it has to be as you’ll find your self dodging in and out of gun fire, so no issues with that. Though again I was on a controller, so I can’t speak to anyone use a keyboard to play the game. Your android also has a personal shield that can help you take few hits without suffering, but take to many and you’re knocked to the ground, rendering you useless and also strips any power-ups you earned away from you as well. The only way to recover is to tap the fire button as fast as possible to get back into the game. Straight forward stuff, right? Aim, fire, profit.

Ah, but it’s not nearly that simple my friends. You’re an android and androids need power, as such you’re running off battery power. A battery which is your life blood is a clock that is steadily counting down, however you’ll be able to pick up extra batteries as you mow down the enemies or damage bosses, in fact the batteries are handled exactly like the power-ups, except they don’t change colors or functions.  What’s more, if you get hit more than you should, you’ll stop to notice your battery is affected as well, hits don’t come cheap, so try not to get hit.

Just like the game-play, the power up system is pretty simple and easy to pick up. You have several power ups you can choice from which are dropped randomly by downed enemies or when you drop a boss down to a certain damage threshold. The blue power up acts like a freezing mechanic that locks enemies into place and oddly enough it also works on bosses, the yellow power up which gives you a considerable speed boost and the red power up which gives you added firepower by providing floating side mounted gun turrets on the side of you (Or as one of the characters call them, tiny robots). Each power up can change the pace of the game and give you an advantage, seems simple enough, right? Well it’s a lot deeper than that actually. Every power up can be collected at once, so you can have several powers at once however, when they’re dropped and you let them sit there for a while, they change into another power up. So that blue power up that may not be as handy as say the red power up, will eventually turn into a red power up. And there’s no limit to how many times you can do this, so it involves some strategy and if you play your cards, er power ups right, you can be pretty much unstoppable. Keyword being “pretty much”.

Throughout the game, when you blast the baddies to bits they’ll drop a silver looking dot, don’t run from it as it’s not bombs or the enemies brains on the ground, no it’s money. Collect it all to use in the store or collections as it’s referred to. In the collections areas you’re able to do several things such as purchasing renders/art, add enhancements in the EX Options, view detail on your motley crew and bosses you’ve downed so far and listen to music. In fact in the music section, there’s a song called “Gonna Kick Your Ass” and I’m quite serious about that.

But back to the EX Options section, here you’re able to purchase different game-play altering options, from changing the side of your androids heads, removing the HUD, opening up a mirror mode so everyone can use the same character, have the game-play affect the speed in which the music is played and even enable a first person mode. The options tend to be slightly higher priced than the other items in collections, so get those silver bits.

aas-store

And where would a review be if I didn’t talk about the graphics and audio in the game. Well, let’s see… the graphics are damned good, there’s an considerable animation across the board. The characters you controller are quirky and have their own personalities as do the enemies, There’s even a certain enemy that reminds me of a little robotic dog that even lashes onto you and won’t let go until you blast him sky-high, cute but deadly. Hell even the bosses are extremely detailed, you see literally pause the game or not and just see how much attention they put into this game.

And seeing it in action is a sight to behold. I’ve had the graphics maxed and I’ve yet to see any slow down, despite having a screen full of baddies, gun fire and stage animations….. oh those stage animations. I don’t want to spoil it but these backgrounds are some of the best I’ve seen in a game like this, as these aren’t your standard backgrounds. These things are alive and they change doing game play, or move throughout the game-play or change and move through the game-play. Some times you’re on a stage which resembles a moving puzzle, to a train platform where you’re battling enemies while doing giant energy beams being shot at you and other times your…. well I’ll just save some of the magic for you to find out for your self. Just trust me, they’re “oh shit” worthy.

aac-gameplay

The audio has also received the same treatment as the graphics. Between the gun fire, damage sounds, voices, and the upbeat music, this game will have you jamming while you’re trying to stay alive. I know that’s not much to say, and that’s because it’s audio and it simply needs to be heard to be understood, but let’s just say it can’t get no better than what it is and it’s already damned good. 

And while Assault Android Cactus is a short-lived game when it comes to game-time, it doesn’t mean this game doesn’t have legs. In fact, many people will revisit this game long after they beat it, thanks to the challenge it poses. Sure you can fumble your way throughout the game, but if you do then you’ll never score very high and this game is about busting heads,  while doing it with style. Every stage and encounter earns you a grade, all the way up to “S+” ranking. This is tied into an online leaderboard, where all games are scored in real-time. So there’s always that incentive to good well and push you to do better with every passing game. Not to mention that this game is perhaps the ultimate party game for local co-op. Up to 4 people can play at any given time and it’s a lot of fun, regardless of how good or bad you are at the game. I’ve tried this with my kids and a few of my friends and its pure chaos. It’s maddening to see how frantic the screen becomes, with zero slow-down I might add, it’s bullet hell x 4 and it … is… FUN! Not to mention that the game also includes two additional modes; Infinity Drive, which is a never-ending wave of incoming enemies determined to take you down and Daily Drive, a daily challenge that pits you against 10 waves of enemies and the victor gets to brag with their feats being pushed to the leaderboard.

** Copy of game was provided by publisher for review purposes

  • Graphics - 9.5/10
    9.5/10
  • Gameplay - 10/10
    10/10
  • Audio - 10/10
    10/10
  • Value - 10/10
    10/10

Can't stop, won't stop until my battery dies

In short, despite it's cartoon-ish appearance, beneath the surface of Assault Android Cactus is a complex yet simple to pick up shooter. With tons of action and charm to get the player to come back or try to beat their score over and over, from the ability to allow 4 people to team-up and tackle the enemies together, I've never stopped playing or enjoying this title. And while the game does not feature any online game-play, apart from ranking on the online leaderboard, I haven't found one single fault with this game.

Witch Beam has created a title that incorporates old school mechanics and game-play, souped it up to 9000 and gave it a new coat of paint. The result is perhaps the single most fun title I've played in a very long time. A game that doesn't take its self too seriously at all and more importantly, a title that anyone, regardless of skill level, can pick up and enjoy.

/Mic Drop!

9.9/10

About The Author

Keith Mitchell
Editor-in-chief and all-around good guy!

Founder and Editor in Chief of The Outerhaven. Fan of all video games and technology. Loves long walks in with very long swords in hand.