Close Menu
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • Card & Tabletop
    • VR
  • Features
    • Editorials
    • Interviews
    • The Anime Pulse
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord
X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»Super Smash Bros Ultimate Almost Had A “Hands-On” Mode To Help Train Players

Super Smash Bros Ultimate Almost Had A “Hands-On” Mode To Help Train Players

By Todd BlackDecember 16, 2023
Masahiro Sakurai, Super Smash Bros Ultimate

When you look at a game like Super Smash Bros Ultimate, you might think, “There’s very little this game is missing.” But, in truth, its own creator admits that there are things missing. Masahiro Sakurai has noted in the past that things were “left out” or “repurposed” so that the game could be finished. Today, Sakurai dropped a unique video about tutorials and talked about how game designers must do in-game tutorials the “right way,” or they’ll lose their gamers before they even play the game.

How does this apply to Super Smash Bros Ultimate? At the end of the video, he noted that there was supposed to be a kind of “hands-on” mode that would help players learn the techniques that the roster could use. The reason it wasn’t put into the game was that they had to cut it out to make room and time for other features. He even admitted that he regrets not putting this feature in more than anything else the game didn’t get. Perhaps if they do make another entry, Sakurai could get the chance to put in this mode!

Masahiro Sakurai nintendo Smash Bros super smash bros Super Smash Bros Ultimate
Avatar photo
Todd Black

A self-proclaimed Nintendo fanboy, born, bred, and Mushroom fed! He’s owned every Nintendo handheld and every console since the SNES. He's got a degree in video game development, is a published comic book writer and an author of several novels!

Leave a Reply

Cancel reply

You must be logged in to post a comment.

Latest Posts

Capcom President Discusses Monster Hunter Wilds Sales Goals and Potential Switch 2 Ports

September 1, 2025

Kill Blue Receives TV Anime

September 1, 2025

SHONEN JUMP SHOP Hits LA with Exclusive Manga Drops Incoming

September 1, 2025

MONSTA X Returns with 10th-Anniversary Mini-Album

September 1, 2025

Nintendo Switch 2 Gets More Praise From Randy Pitchford

September 1, 2025

Insiders Are Doubling Down On New Nintendo Direct Claims

September 1, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Reviews on Open Critic • Reviews on CriticDB
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.