Remedy Entertainment has revealed the upcoming roadmap and its plans for FBC: Firebreak, its three-player co-op paranormal FPS set within the Control universe. The studio shared a look at the game’s near-future updates, largely shaped by early player feedback since launch, as well as the introduction of a major update slated for late September.
According to the roadmap, Remedy Entertainment will be concentrating on several core areas to refine gameplay and improve the experience for both newcomers and returning players.
One of the biggest priorities is improving the onboarding process. Remedy is working on an enhanced playable tutorial level that will help players quickly understand the core systems of Firebreak, easing the entry point into its supernatural chaos. Which is needed, as potential players have been put off due to the game being a bit confusing, and those who have played the game have mentioned a bit of frustration.
A major update to gunplay is on the way. The new weapon mod system will give players more control over how their arsenal evolves, allowing deeper customization. In addition, three new heavy weapons will be introduced. Remedy is also removing all “generic” upgrades, meaning players will now begin the game with a fully capable and powerful version of each tool in the Firebreak arsenal.
Remedy is overhauling how Jobs (missions) are accessed and played. These updates aim to provide more dynamic gameplay options and inject an element of surprise and variety into mission structure and objectives.
The game’s first major update will debut a completely new Job featuring a handcrafted level with three unique Zones, two new enemy types, and a new status effect. While full details remain under wraps, Remedy teased one standout mechanic referred to internally as “the sushi train.” Players will also be tasked with identifying and eliminating strains of mold, without becoming lunch in the process.
Hopefully, this roadmap helps put FBC: Frirebreak in a place where Remedy wants the game to be. The game has struggled since launch due to the weak onboarding experience, which is being addressed, a lack of content, and some lackluster gunplay. Despite Remedy’s strong world-building in Control, Firebreak lacks the same depth, leading to low player retention, while the technical issues haven’t helped.
Source: Steam