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The OuterhavenThe Outerhaven
Home»Features»Monster Hunter Wilds Lack Of Difficulty Sparks Frustration

Monster Hunter Wilds Lack Of Difficulty Sparks Frustration

Are people overacting for no reason?
By Keith MitchellFebruary 27, 2025
Monster Hunter Wilds - Attack with a huge sword

Ever since the review scores for Monster Hunter Wilds dropped, there has been an increasing number of gamers—both newcomers and veterans—who have fixated on one particular critique that many reviews have highlighted: the game might be too easy. Since then, I’ve scoured the internet to see the takes and opinions of those planning to dive into the game when it releases on February 28, 2025, and it’s been interesting to see what people are saying. Is Monster Hunter Wilds as easy as some are saying it is?

To be honest, after everything I’ve read, there’s a mix of negativity and positivity. I’ve even seen people claim that Capcom added features to make the game easier—despite those systems already existing in Monster Hunter World and Monster Hunter Rise. And yet, some of these same people say they’ve played every game in the series. I suppose they missed those features the first time around—along with other things they claim weren’t in those games. Regardless, I don’t have a problem with this. I don’t need every game to be labeled as hardcore, forcing me to bash my head against the wall in every encounter.

Monster Hunter Wilds coverart 1

Now, before anyone assumes I “just don’t get it,” I want to point out that I’ve been playing Soulsborne and Soulslike games ever since Demon’s Souls on the PlayStation 3. I have thousands of hours in every Dark Souls game, beat Elden Ring before it was even released, and even published gameplay videos and guides. I know what it’s like to play a challenging game. But I also know what it’s like to just enjoy a game without unnecessary frustration.

Ironically, Capcom made it clear that they intended for Monster Hunter Wilds to be more accessible than previous entries. When Monster Hunter World launched, it became a resurgence for the series, not only impressing longtime fans but also pulling in a massive number of newcomers—ultimately selling over 25 million copies. To put that into perspective, that’s four times the sales of Monster Hunter 4 Ultimate, a game many considered the best in the series before World was released. If nothing else, this proves that making a game slightly easier brings in more players.

Yet, I keep seeing negativity and outright complaints like, “I don’t want my Monster Hunter to be easier,” or “I was looking forward to this game, but now I’m waiting for the DLC.” What kind of take is that? If you’re a fan of the series, why dismiss the game just because others claim it’s too easy? That seems counterproductive. Meanwhile, plenty of people who never stuck with past games—or found them too difficult—are now ready to jump into Wilds because Capcom has made adjustments that improve their experience.

What Can Be Done to Please Everyone?

If Capcom is listening to the feedback, what can they do? Well, balance patches could make things harder for those who want a challenge, but that risks discouraging newcomers. Balancing anything in a video game is always a delicate act, and in my 30 years of gaming, I’ve never seen a developer get it perfect on the first try—or even after several attempts.

One possible change? Adjust how the Sekiret works so that it’s not as easy to summon mid-fight. Right now, players can call it, mount up, and swap weapons effortlessly. A cooldown for summoning it in battle could be a good compromise.

Monster-Hunter-Wilds-Reveiwt_20

Another option is allowing players to disable the Palico completely. Not just for quests, but while free roaming. Sure, it removes a core part of the game, since Palicos have been accompanying players for how many games now? Or dial down its usefulness altogether.

Then there’s Focus Mode, which allows you to deal significant damage and open up wounds, so you can score even more damage. Some aren’t fans of this but fail to see that it’s an optional feature. You don’t have to use it. But when I stated that, I was told why would they have to ignore a game mechanic. Wait. You don’t like it, but you’ll use it because it’s right in front of their faces. That makes lots of sense. But perhaps adding a toggle to disable it entirely would satisfy both sides. Heck, if people are against having some extra damage, they should probably avoid using explosive barrels too—since those also add free damage outside of their weapons.

The real concern here is the monsters themselves, which—yes, even I have to admit—seem a bit too easy. This makes Hunter Rank (HR) feel somewhat useless, whereas in previous games, a higher HR typically meant tougher enemies and more challenges. And while I won’t spoil anything since the game has yet to officially be released, there may be some valid concerns with this.

Since I started writing this piece, Capcom announced an April 2025 update for Monster Hunter Wilds, which will introduce new content and challenges. While they haven’t shared details yet, this could mean they’re addressing the difficulty concerns.

Title Update 1 – Release Date!

We’re pleased to confirm that TU1 for Monster Hunter Wilds will arrive in early April!

This will give hunters enough time to prepare for the new content, and challenges, that await them! pic.twitter.com/xbbPY2z5B9

— Monster Hunter (@monsterhunter) February 27, 2025

We’ll find out in April. Until then, I’m going to keep enjoying Wilds, and I’d encourage anyone who’s a fan to do the same. It’s not as bad as some people claim. And if you really want a challenge? Stop using all the that make the game easier. Use weaker weapons. Don’t eat meals. Don’t sharpen your blade. You wanted difficulty, right? Try taking down a monster with a dull weapon and see how much fun that is.

Monster Hunter Wilds releases on February 28, 2025, for PlayStation 5, Xbox Series X|S, and PC (Steam).

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capcom editorial Monster Hunter Wilds
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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