Close Menu
  • Latest
  • Help Support Independent Journalism
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • Card & Tabletop
    • VR
  • Features
    • Editorials
    • Interviews
    • The Anime Pulse
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord
We need all your money! Please help support The Outerhaven
X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»Monolith Soft Has “Bottom-Up” Hierarchy In Order To Get Things Done Properly

Monolith Soft Has “Bottom-Up” Hierarchy In Order To Get Things Done Properly

Many companies need to learn from them. Seriously, they do.
By Todd BlackMay 22, 2025
Monolith Soft, Nintendo

If I may be blunt for a bit, one of the reasons I’m seriously worried about the gaming industry right now is that there are too many developers and publishers focused on profits over making actual quality games. The last several years alone have provided us with NUMEROUS stories about toxic workplaces, rushed productions, terrible leadership decisions and more, and the layoffs continue to happen because of it. However, it’s in these times that we find people who ARE doing things properly and are getting results that we all can notice, like with Monolith Soft.

They are the team behind numerous RPGS over the years, with their latest game being Xenoblade Chronicles X Definitive Edition on the Switch. Many are pumped to see what they do on the Switch 2, and I’m one of them. In recent weeks, though, the team at Monolith Soft has been “pulling back the curtain” to show people what it’s like to work at the company. In a chat with CGWorld, for example, they revealed that they’ve been working hard on R&D so they can help create vast worlds in a quicker amount of time. The reason they’re able to do this is because of the “borderless communication” the team has with one another. Lead map designer Yoichi Akizuki had this to say on the matter:

“I don’t feel any organizational borders, to the point that I sometimes forget that Hirose (R&D technical artist Mitsuhiro Hirose) isn’t part of the game development side. (laughs) We’re constantly in touch because we’re all working toward the same goal – making the game better.”

Indeed. So, when a teammate has a problem, the R&D team hears it out and then just…makes it work. Go figure. It goes deeper than that, though, as those at the top don’t restrict those working in the trenches because that’s simply not how the company works, as revealed by programmer Takashi Shibahara:

“We follow processes, reach an agreement, leave a tangible record, and then move to the next step. Our company is not top-down, but bottom-up. Our leadership leaves things to the frontline and tries to listen to on-site feedback as much as possible. We are now in an era where the quality of a game is directly tied to how much individual ingenuity makes it into the final product. I think Monolith Soft is doing quite well in that regard.”

They certainly are special, which is why I can’t wait to see what their first game on the Switch 2 will be.

Monolith Soft nintendo Nintendo Switch Nintendo Switch 2 Xenoblade Chronicles Xenoblade Chronicles X: Definitive Edition
Avatar photo
Todd Black

A self-proclaimed Nintendo fanboy, born, bred, and Mushroom fed! He’s owned every Nintendo handheld and every console since the SNES. He's got a degree in video game development, is a published comic book writer and an author of several novels!

Check out these posts

Marvel Rivals Adds Zombie PVE Mode in Time for Halloween

Nintendo Entertainment Podcast – Episode 449 – Not The Best Ally

C. Viper Now Playable in Street Fighter 6

Most Recent

Marvel Rivals Adds Zombie PVE Mode in Time for Halloween

October 17, 2025

Fantasy Maiden Wars – DREAM OF THE STRAY DREAMER – Review (PC)

October 17, 2025

Keeper Review (XSX) – A Wordless Journey That Speaks Volumes

October 17, 2025

Ultraman Takes the East Coast By Storm with Slate of Fan Experiences Including Ultraman Live Stage Show

October 16, 2025

WEBTOON Entertainment Prepares to Make LightBox Expo Debut

October 16, 2025

GameStop’s Stock Jumps and What It Means for Physical Game Retail

October 16, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Metacritic Reviews • OpenCritic Reviews• CriticDB Reviews
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.