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The OuterhavenThe Outerhaven
Home»News»Reviews»Video Game Reviews»Mecha Break Review (XBOX) – Rock’em Sock’em Robotics

Mecha Break Review (XBOX) – Rock’em Sock’em Robotics

By Kevin KellyJuly 20, 2025
Mecha Break image-03

Mecha Break is the latest Free-To-Play Person Hero Shooter from Amazing Seasun games. In a space already dominated by Marvel Rivals post the Overwatch era, Mecha Break takes a different approach to the genre with a more out-of-body experience. Corite is a resource in this story, and various mercenary units are vying to fight for it with claws, lasers, and blades. For us, it’s just a 6 vs 6 run, but for the game’s story, it’s survival.

Name: Mecha Break
Platform(s): PC, Xbox Series X|S (Reviewed)
Developer: Amazing Seasun Games
Publisher: Amazing Seasun Games
Game Type: Third Person Shooter
Mode(s): Single-Player, Multiplayer
Release Date: July 1, 2025

Mecha Break‘s designs are fresh and more akin to what one would expect from Zone of the Enders and Gundam. The Strikers are plenty to start with and vary in terms of how they can lay waste to foes. Some can transform into different modes, such as Tricera’s 3-cannon form, or Skyraider’s wing form, for instance. The UI helps navigate things. With 15 different Strikers to use, it’s already apparent that Mecha Break is off to a good start. No real slowdowns were seen during the online fights or Mashmak mode for crossplay.

A Screenshot

Mecha Break provides some modes to shoot lasers and bullets at. The arena is something not to miss. It has its own set of locations in a 3 vs 3 contest of skill. The thrills of hoping not to catch a blast from the furnace in one of the stages always have me in awe. I continued with my domination in the skies with Falcon as my main to climb myself back to Iron and nearing Master rank at this point. He’s quick for dogfighting with Skyraider and shooting down any snipers with his machine gun blaze. Falcon just isn’t one to go up against Welkin and survive.

A Screenshot

Tutorials can be skipped now, which is also a welcome change from the betas of yesteryear. Full match replays can be accessed, but at a certain limit. Finishing Moves are still around, which can lead to some satisfying kills after an enemy is destroyed. The Hangar Bay can be explored to check out things such as the cafeteria or even just taking a “thinking moment” in the privacy of your very own dorm washroom.

Here comes the new Strikers

As for the two new strikers, I was drawn to Stellaris’ sneaky ways as his blades picked apart enemies from the cloak of camouflage. It’s as if he came out of nowhere with the sword, drones on unsuspecting foes. Stellaris fits right into the fray and isn’t susceptible to monumental weapon clashes.

One thing I loved about Stelleris is the fact that he can be the last line of defense in places like the Vigil Imbrium. Right when an enemy thinks he’ll deliver the payload, sneak in just to shut them down at the last second. Stelleris can be rented as a bit of a try-before-buy with Mission Credits. The Matrix Contract Battle Pass also builds Mission Points and releases them once the Battle Pass is bought. Completing certain achievements can help obtain more credits quicker, which encourages players to experiment with various Strikers. Using Hurricane to get assists is one of them. 3 Strikers are behind the Mission Credits paywall to start with, but gaining them isn’t much of a deterrent.

A Screenshot

The new stages vary the combat up nicely, having Striker pilots reconsider their Striker choices. For instance, the underwater terrain can hold back both fliers in an attempt to even out the playing field. Movement might be a challenge, also.  They can’t morph in the water at all. Posdien did provide that sort of challenge. Especially when the lock-on system works well enough to not have you guess as to where the enemy is when you’re taking sniper shots. Fighting Strikers in space is something mechs are meant to do. Most stages do rely on the ground being present. There are modes such as Payload Push, Point Capturing, and Domination-esque battles.

A Screenshot

Three Or One Against 60

Mashmak’s Fortnite style approach to PvPvE can now be played solo. Metrics can help sense if the player is well-equipped to take on the challenge. Combat Readiness is determined by how equipped your Striker is. It looks at Mods and Pod Support choices as well as the Glider. Normal, Hard, and Extreme are the three flavors. Extreme adds to the challenge, and has stronger enemies to take on.

Unlike the 3-Man run, the solo foray has auto-spawning after a point. There is a bit of an outer-Striker experience at first after eject, and then it’s back to where you were. The intensity of finding other Strikers to fight does bring out the Shonen Jump style survival escapades expected, whereas one will never know who they will encounter or ambush.

Mecha Break’s Issues

Mecha Break isn’t all about sticking the landing. Some gripes that I have are the separation of systems. For example, Arena Mode and Verge have their ranking systems, so they are done separately. If I’m a General in one area, it doesn’t transfer to the other part, and I’d have to rank up from zero. There are no placement matches to determine this whatsoever. Ranks are tied to the player instead of the Striker.

Training can be activated even when waiting for a match, but this doesn’t work as well as it should during Mashmak matchups. I had to sometimes try to relink after matching up, while in training mode, but the squad will get filled, or I’d be kicked out. The game doesn’t allow one to just jump in while waiting for a match, nor tell you this upfront. Sometimes, I’d trigger the mouse mode during fights, which would have me try to find a way to get back into controlling my unit randomly. It’s infrequent, but something to look into for a standard Xbox Controller issue.

The Pay-To-Win factor and cosmetics can be something to comment on when it comes to Mecha Break’s microtransactions. Changing genders does require actual currency that is paid for. While Mods are not affecting the Operation Verge Ranked game, some mods that need a bit of grinding can be bought for Mashmak mode. I found it harder to gain the Glider for Mashmak now than I did in the beta, at an immense level. The “official avatars” that will have stories attached do need paid customizations to use. The ads do pop up from time to time on exit, but Amazing Seasun Games will be taking this on in a new patch.

Conclusion

Mecha Break delivers what it sets out to do with a sweet entry point into a Hero Shooter. With the potential to continue its dominance with more Strikers and modes, what Mecha Break provides is addictive all on its own from the start. While some hurdles can be avoided, such as microtransactions, the rest of the action is smooth enough to set a path for a bright future.

Summary

Mecha Break delivers what it sets out to do with a sweet entry point into a Hero Shooter. With the potential to continue its dominance with more strikers and modes, for what Mecha Break provides is addicting all on its’ own from the start. While some hurdles can be avoided, such as microtransactions, the rest of the action is smooth enough to set a path for a bright future.

Pros

  • 15 Mechs (Strikers) with 12 already unlocked
  • 10 maps for Operation Verge Mode
  • Mashmak’s 60-player mode can be done on Solo
  • crossplay enabled
  • Arena, Competitive, Casual, Mashmak, and Ace Arena modes
  • Out of cockpit experiences in the Hangar Bay

Cons

  • Matrix Contract and Pay-To-Win transactions are a bit steep
  • In-game ads appear
  • Ranking is tied to modes more often than to the player
Overall
4
Free to Play Mecha Break
Kevin Kelly
Kevin Kelly
  • Website

Kevin's a budding game journalist with history on a few blogs, a retro collector, and Virtua Fighter 5 head, Kevin is no slouch on a runback. Kevin is a deep geek on various traits, loves several artbooks, classic hip hop and Japanese culture. Good with either his Hori Fighting Commander pad, pen, or brush.

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