Close Menu
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • Card & Tabletop
    • VR
  • Features
    • Editorials
    • Interviews
    • The Anime Pulse
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord
X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»Hands On With Code Vein From NYCC 2017

Hands On With Code Vein From NYCC 2017

By Keith MitchellOctober 7, 2017

Being a huge fan of the Dark Souls series, I was eagerly anticipating my chance to get my hands on Code Vein. Thankfully, that opportunity came at New York Comic Con 2017. Before I go any further, let me admit—I got wrecked. I only had a few chances to fight the first boss, and just when I started getting familiar with the game, my session ended. Because I joined one already in progress, I had only about four minutes to play. Looking back, I should have restarted the demo.

Before diving into impressions, I asked about the build being shown at NYCC 2017. I was told it was the same version that appeared at the 2017 Tokyo Game Show, with some tweaks. What those changes were wasn’t revealed, as Bandai Namco wasn’t sharing many details. Still, this was the first time Code Vein was playable in North America, so they may have been testing new ideas based on feedback.

Hands-on Impressions

Code Vein image -012

I enjoyed my short time with the game, though it wasn’t what I expected. I assumed the combat would feel faster, but instead it was more deliberate and slower-paced. Code Vein also places a heavier emphasis on RPG mechanics compared to Dark Souls. You can attack in both melee and ranged styles, buff yourself and your partner, and even bring them back to life. Conversely, if you go down, your partner can revive you—though it comes with a penalty. There’s a lot of depth here, with leveling systems, skill progression, and mechanics that set it apart from other action RPGs. Bandai Namco promised more details on these systems soon.

Combat felt weighty. Light and heavy attacks can be charged, and blocking is available, though I confirmed there are no shields in the game, at least not yet. Attacks are slower than what you’d find in Dark Souls, Nioh, Bloodborne, or The Surge. Once you commit to an attack, you’re locked in, which isn’t a bad thing, though casting in particular left me vulnerable. Lock-on targeting is included, which helps manage encounters.

Dodging, however, felt sluggish. Before playing, I watched others and noted how slow it looked, and once I tried it myself, I felt the same. Dodging is very reminiscent of Dark Souls 2, with noticeable delay between input and action. I ate several attacks because of this. To be fair, I wasn’t used to the system and would need more time to adjust.

I was also skeptical about having an AI-controlled companion instead of human co-op. After playing, I was pleasantly surprised. The AI was more helpful than I expected, pulling aggro, giving me breathing room, and even reviving me when needed. They were reliable, maybe more so than a human partner.

Graphically, Code Vein impressed me. The visuals were sharp, textures detailed, particle effects stylish, and the framerate smooth. I didn’t confirm whether the demo was running on a PlayStation 4, PlayStation 4 Pro, or a PC setup disguised with a DualShock 4 controller, but it looked fantastic regardless. The game also gave me strong God Eater vibes, which makes sense, the same team worked on its art design.

After finishing my short session, I spoke with others in line, many of them fellow Dark Souls fans, and their impressions lined up with mine. Of course, things can change before launch, but the reception seemed consistently positive.

I plan to get back in line to try the level that leads up to the boss fight, since my time was limited to just the battle. From what I did play, though, Code Vein is shaping up to be a fantastic title and a must-play for me. Roll on 2018, I need more Code Vein in my life.

Code Vein Gif

Code Vein releases in 2018 for PlayStation 4, Xbox One, and PC, with enhancements for PlayStation 4 Pro and Xbox One X.

Related Posts

  • Digimon Story: Time Stranger Gets New Story Trailer
  • Elden Ring Nightreign is Getting a New, Even More Difficult Expansion
  • Cronos: The New Dawn PC Gameplay – First 45 Minutes in 4K Horror Action
  • Digimon Story Time Stranger Demo Announced, Save Data Carries Over to Full Game
Bandai-Namco Code Vein gameplay impressions New York Con Comic PC playstation 4 windows XBox one
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
  • X (Twitter)
  • LinkedIn

Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

Leave a Reply

Cancel reply

You must be logged in to post a comment.

Latest Posts

Mega Man and Proto Man Confirmed to be Coming to Sonic Racing: CrossWorlds

September 24, 2025

Seven Seas Announces Several New Titles

September 24, 2025

Mega Man Star Force Legacy Collection Receives Full Trailer and Feature Breakdown

September 24, 2025

Ten Speed and Clarkson Potter return to NYCC 2025

September 24, 2025

Dynasty Warriors 3 Complete Edition Remastered Announced

September 24, 2025

WEBTOON Entertainment and BOOM! Studios to Bring ‘Something Is Killing the Children’ & more to WEBTOON

September 24, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Metacritic Reviews • OpenCritic Reviews• CriticDB Reviews
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.