Today, Remedy Entertainment and Epic Games unveiled a brand-new launch gameplay trailer for Alan Wake 2, the long-awaited and highly anticipated sequel to the studio’s award-winning psychological thriller. Saga Anderson, an accomplished FBI agent, arrives to investigate a string of ritualistic murders in a small-town community. Alan Wake, a lost writer, pens a dark story to shape the reality around him. These two heroes, in two separate realities, are somehow connected. Can they break out to be the heroes they need to be?
Alan Wake 2 pushes players into a psychological horror story from the perspective of two playable characters. Saga Anderson risks her life to solve a deadly mystery of murders in the Pacific Northwest while Alan Wake attempts to rewrite his reality to escape the depths of the Dark Place, a nightmare version of New York City.
Taking full advantage of the power of current consoles and PCs and driven by Remedy Entertainment’s proprietary Northlight engine, players will take on powerful supernatural enemies in desperate situations filled with intense suspense and unexpected twists. Anderson and Wake are two heroes on two desperate journeys in two separate realities, connected at heart in ways neither of them can understand.
More details and insight from the team at Remedy Entertainment can be found in a post on the official site.
The best-selling and critically acclaimed original Alan Wake received multiple Game of the Year awards and followed the titular protagonist on a desperate search for his missing wife. As he discovered pages of a horror story he had supposedly written, author Alan Wake was forced to question his sanity as, page by page, the story came true before his eyes. Remedy and Epic Games Publishing have released a modern remaster of the title, Alan Wake Remastered, for PC on the Epic Games Store and on PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One consoles.
We get to see a lot of the gameplay and other mechanics from the point of view of Saga Anderson. She seems to be looking into some of the supernatural occurrences surrounding a string of murders. We also get scenes of Alan screaming as she nears the pond the music gives her. It is all very ambient in nature. The mood of the house, the enemies, and the design of the layout of the quest all seem to fit the atmosphere the story gives.