Close Menu
  • News
  • Features
  • Summer Game Fest 2025 Coverage
  • Guides
  • Previews
  • Reviews
  • Gaming News
  • Entertainment News
  • Tech
  • Podcasts
  • About Us
  • Contact Us
X (Twitter) YouTube RSS
Facebook X (Twitter) Instagram YouTube
The OuterhavenThe Outerhaven
  • News
  • SGF 2025
  • Features
  • Guides
    • Elden Ring Nightreign Guides Hub
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Using Nostalgia to Market Video Games

Using Nostalgia to Market Video Games

By David KirbyApril 25, 2016

The video game industry is evolving at a rapid pace, yet the trend to use nostalgia as a marketing tool seems to persist. Game publishers and developers are acutely aware of the 30+ year-old gamer population. They frequently target that group with their marketing efforts.

I’d like you to recall the first time you held a game controller in your hands. Immerse yourself in the memory and the way it made you feel. Maybe you’re imagining the 8-bit days of Mario. Perhaps the memory takes you to an arcade after school or a summer night spent at a friend’s house. Chances are that these are happy and cherished memories.

Now imagine you’re a new game publisher and you’ve captured that ‘old-timey feeling’ in a bottle. Suddenly you find yourself harnessing the siren song of nostalgia, and gamers flock in droves toward your product. Nostalgia is particularly effective because many millennials are caught between generations. I myself was raised in the days of the NES and SNES, but am living in the modern world with graphical powerhouses like Xbox One and Playstation 4. Nostalgia works because it evokes a longing for days gone by and the comforting feelings associated with those memories.

Ads that conjure up these feelings are the product of clever marketing. The golden rule of marketing is simple: do no harm, because bad impressions can sink your game before it ever ships. This golden rule begs the question: could nostalgia cause more harm than good?

Hearing remixes of Nobuo Uematsu’s sweeping orchestral tracks immediately takes me back to the mid-90’s, playing Final Fantasy III (VI) in my living room. Yet the franchise has played it safe in the past ten years, seemingly choosing to rest on its laurels instead of building upon what made their games great in the first place. There is a fine line between paying homage and allowing creative stagnation. It becomes clear that the way game brands market to their customers needs to change to keep up with recent marketing trends.

Feelings of nostalgia aren’t limited to legacy brands and mainstay franchises. Sometimes the requirements of nostalgia can be met through thematic elements, gameplay, or art. Evoking a particular experience can provide feelings similar to those that the player originally felt all those years ago. Unfortunately, this experience does not provide us with a fresh experience that is nostalgia-worthy on its own merit.

Analytics and data can help you market to your audience, but don’t ignore the power of identifying new opportunities for growth. Marketing only toward nostalgia can cause an over-reliance on the past that doesn’t represent your current audience. By understanding what your customers want, you can cater to these interests and provide them with relevant gaming content. Take every opportunity possible to engage the next generation in the building of your brand.

When used sparingly, nostalgia can bring old gamers into the fold and introduce newer fans to what came before. Innovation is what made pillars of the industry great in the first place. If we lose sight of what made us fall in love with these games, it becomes difficult to recreate that magic without falling into mimicry. Pay homage without pandering. Innovate without alienating. If you can accomplish this, your audience will thank you for it.

developers industry marketing millennials nintendo Nostalgia publishers Video Games
Avatar photo
David Kirby
  • Website
  • Facebook
  • X (Twitter)

David Kirby writes about pop culture and tech and can be found at Bardist. He grew up adventuring in the great outdoors with Snake Eyes, Optimus Prime, and Boba Fett.

Related Posts

First look and New Information about Madden NFL 26

Dead By Daylight 9th Anniversary Celebration

Tarkir: Dragonstorm – Join your clan and break the storm

EA Sports Confirms Release Date for F1 25

The Outerhaven Wishes You and Yours a Very Merry Christmas

Legend of Zelda Producer Says He Always Shapes The Game’s Story Around Gameplay

Latest Posts

AVIOT to Open Pre-Orders for KizunaAI Collaboration True Wireless Earbuds

June 16, 2025

Renown Alpha Preview – Medieval ARK PvP Mayhem

June 15, 2025

Fatal Fury: City of the Wolves Andy Bogard Gameplay Trailer Revealed

June 15, 2025

My Nintendo Switch 2 Dock Died in Less Than a Week

June 15, 2025

Manga Review: Rainbows After Storms Vol. 4

June 15, 2025

Manga Review: Rainbow Days Vol. 16

June 15, 2025

Virtua Fighter 5 R.E.V.O. 1.04 Patch Released – Replays Aplenty

June 15, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Reviews on Open Critic • Reviews on CriticDB
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.