Game development typically follows certain rules and “patterns” to allow developers to create what they want, while also allowing certain freedoms for players who eventually take it on. However, even with that freedom, there are limits to what gamers can do. However, in Donkey Kong Bananza, you may actually get to experience a unique twist on that via the destruction-based gameplay. In the title, DK, alongside Pauline, will be able to break just about anything you see, so you can find hidden areas, get weapons to hit enemies, and more.
In a special developer interview, co-director Kazuya Takahashi revealed that you’ll have such freedom with destruction in this game that you can actualy skip over certain locations and even story elements:
There’s a lot of leeway in terms of progression in this game. For example, locations or parts of the story you can skip without suffering any consequences. When the game progresses in a way we hadn’t intended, we call it a “sequence break” in development terminology. Typically, in game development, restrictions are put in place to prevent this from happening, but since this game is all about destruction, we wanted people to play freely. Truth be told, restrictions make things a lot easier for us developers. (Laughs) But please do experiment.
That’s definitely going to separate Donkey Kong Bananza from other titles out there, because usually, developers WANT you to experience everything that it has to offer with little skipping. DK clearly doesn’t mind, though! We’ll find out soon on Nintendo Switch 2 how well it all goes.